Your biggest features that would Ruin POE2 if they took inspiration from that other new ARPG
Mine are:
1. "scripted Chore" quest lines that are obligatory and have very little gameplay mostly just following step by step instructions. POE's campaign is almost purely gameplay "turning in a quest" is done whenever the hell you want, nothing is rigidly "step A before step B". In that other game until you can skip the campaign you MUST RIGIDLY FOLLOW THE STEPS if you don't wander around or intentionally do side quests there's nothing but "do step 1... now do step 2... now do step 3.. The lack of organic gameplay is inescapable and stifling. 2. Fake interactivity "climb this cliff by clicking the shiny footprints" slide down this hill by clicking the shiny footprints" slide down a rope jump across a gap... fake interactivity is trash. 3. Waiting for NPC's to finish an agonizingly slow and uninteresting WALKING ANIMATION before their "you may click me now" icon appears. 4. Unskipable cutscenes, and/or dialogs of any sort ESPECIALLY when SOME of them are skippable. Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4. If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. Last edited by alhazred70#2994 on Jun 29, 2023, 2:59:05 PM Last bumped on Jul 2, 2023, 5:12:44 AM
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#3 and #4 really killed the other game for me...I don't understand why they even exist. Similarly, those quests where you CAN'T exit the "cave" at the end and have to tp to town, and then walk back to the entrance of the cave.
But the biggest thing that would ruin it for me is the simplistic itemization and lack of actual creative uniques. I'm pretty sure we don't have to worry about that for PoE 2...even though most are useless, at least the uniques are plentiful and different. A grinding loot game with no real "loot" is a big problem. PoE suffers from this, and that other game is no better. Last edited by jsuslak313#7615 on Jun 28, 2023, 8:57:16 PM
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What is this "that other game" being mentioned?
Why aren't we calling it Diablo 4. assuming that's what it is? Why are we suddenly afraid to call That-Which-Should-Not-Be-Played what it is? PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Jun 29, 2023, 12:53:15 AM
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Mostly was trying to be cheeky, but stuff with D4 in the title does tend to get moved to off topic. I posted some thoughts about lost ark last year and that happened.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years. |
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3 & 4 are about as bad as it gets. I already do not enjoy cutscenes in videogames because it always makes me think "that could've been gameplay". There were times were I left the room and went to do something else for a few minutes because of unskippable cutscenes.
Other game genres are obviously different. A cutscene makes sense if the game has a low amount of gameplay/player interaction to begin with. Mine: - Dumbing down existing mechanics for the sake of accessability even if it completely destroys that part of the game for existing players (itemization, lacking progression journey). - Replacing the PC version UI with a mobile device version. Last edited by Scarletsword#4354 on Jun 29, 2023, 6:24:42 AM
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"Aren't they all skippable? There is a bug where the skip ability gets disabled, Alt-tab fixes it. |
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" This is the only thing which got me through Hardspace Shipbreaker, a 9/10 game which forces you to constantly stop having fun so you can stand still and listen to 0/10 conversations. |
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" This is whats so weird....they are NOT all skippable. There are certain cutscenes where the game forces you to sit there and wait. Even when a lot of the rest IS skippable...perhaps "cutscene" is the wrong word, these are scenes that aren't treated as true cutscenes because they don't have a fade in/out but nonetheless force you to wait for NPCs to do NPC things. There are also times, even right from the very beginning where you need to wait for the NPC to move painfully slow from one location to the next (that woman in the very first town that moves from the barn to the bar), with no way to force them to move faster or skip the movement scene entirely. And then there are others where, for some really strange reason, the talking CANNOT be skipped or moved forward like 90% of the rest of the text. To compare these to things in PoE: think Act 6 boss fight, Act 4 boss fight, saving Clarissa, etc. These are short by comparison but still a HUGE pain in the ass having to sit there for nearly a minute while idiots talk for the thousandth time. This is separate from the skip bug, which itself is also a pretty darn big issue for a game that already went through a beta test and a further 4 months of development, AND multiple patches and its still broken... Last edited by jsuslak313#7615 on Jun 29, 2023, 11:14:36 AM
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I have played the other game and here some feedback that PoE2 shouldn't have:
FAKE open world.=> Playing for 2 weeks and saw allmost nobody other than in towns. There is no "world chat" so you feel allways "cool and lonely". Playing SSF in PoE and reading stuff in the chat feels warmer than that. Class Bond drops=> You allways get items for your class, not good aproach to fix the RNG. Dynamic world i-leveling=> THE WORST. Leveling up doesnt make hard things easier (training is worth "nothing"), sometimes it can make them harder. That is counter-intuitive and it generates a FLAT DIFICCULTY player experience. The senses is your progress means nothing. You can end up to lv 100 grinding the lv1 area thats a lool. Shitty skill tree=> A 12yo child can design a better skill tree as a part of their homeworks. Its not a tree, is a prunned trunk. Unnecesary player customization.=>Fine tunning a character in a ARPG means nothing because your toon is SO TINNY. Too much marble: There is an old rule valid for all games; the quality of a game has a inverse-proportional relationship to the quantity of MARBLE used to build it. World is beautyful but it all feels FAKE, EMPTY and CARTOONISH. Woke: There is some woke infitration... No choices: I waited to the end of history to know IF you can make a choice, to help badd-ass angel, to help the good-teats demon, help the drunk humans of to help nobody and be an anarchist and scape with Neirelle to an island of love and lust. Sadly this is not Neverwinter, the story is CANNED. At least in poe you can chose to help the bandits or not. Defining choices where good. :) My rate of that other game 6.5/10. Not bad, but FAR from good, breathtaking experience. I had more fun with Minecraft or Terraria lol at their time Last edited by Halugar#0425 on Jul 1, 2023, 5:14:51 PM
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kind of random but i had this random thought that what if there was a game mode in between hardcore and softcore where it was still hardcore but you could technically be revived by a passerby/party member and you character would be saved from deletion/being sent to a different league
something like semi-hardcore, i just thought the idea behind it was amusing and would be fun. |
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