Snipe Support additional stages have incorrect damage for Triggered Skills

Skills triggered by Snipe Support only start receiving the triggered damage bonus from the support after you have channelled to 2 stages. This affects both the hit and ailment damage from the support

The Snipe attack skill does not have the same issue and correctly receives the damage bonus after reaching 1 stage

Testing done in Act 2 against archers next to a rare with an energy shield aura
Accuracy was capped and Cardigan's Crown + Dyadian Dawn were worn so I couldn't crit or deal phys damage
Damage of a 1-link Split Arrow with 30-36 Fire damage



Damage of a Split Arrow linked to a level 1 Snipe gem (70% more damage with hits per stage)
0.6 * 1.7 = 1.02 damage multiplier
But it looks to be only deal 0.6x damage


2 Stages charged
Looks like the correct damage for 1 stage


Snipe by itself 1 Stage
Has the same base damage multiplier as Split Arrow but is dealing the expected ~70% more for 1 stage


Here's the Imgur album with all the photos. https://imgur.com/a/fYN2peY
Also shows the damage of Ignites in the last 3 images to show those are bugged too

Since both Snipe and SnipeSupport both use the internal stat of
"snipe_triggered_skill_ailment_damage_+%_final_per_stage" and "snipe_triggered_skill_hit_damage_+%_final_per_stage", I'm guessing the issue comes from somewhere in your trigger code
Last edited by GlobalIdentity#6893 on Jun 4, 2023, 11:10:58 PM
Last bumped on Jun 6, 2023, 1:23:39 AM
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Thanks for your report, I'll pass this on.

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