Snipe Support additional stages have incorrect damage for Triggered Skills
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Skills triggered by Snipe Support only start receiving the triggered damage bonus from the support after you have channelled to 2 stages. This affects both the hit and ailment damage from the support
The Snipe attack skill does not have the same issue and correctly receives the damage bonus after reaching 1 stage Testing done in Act 2 against archers next to a rare with an energy shield aura Accuracy was capped and Cardigan's Crown + Dyadian Dawn were worn so I couldn't crit or deal phys damage Damage of a 1-link Split Arrow with 30-36 Fire damage ![]() Damage of a Split Arrow linked to a level 1 Snipe gem (70% more damage with hits per stage) 0.6 * 1.7 = 1.02 damage multiplier But it looks to be only deal 0.6x damage ![]() 2 Stages charged Looks like the correct damage for 1 stage ![]() Snipe by itself 1 Stage Has the same base damage multiplier as Split Arrow but is dealing the expected ~70% more for 1 stage ![]() Here's the Imgur album with all the photos. https://imgur.com/a/fYN2peY Also shows the damage of Ignites in the last 3 images to show those are bugged too Since both Snipe and SnipeSupport both use the internal stat of "snipe_triggered_skill_ailment_damage_+%_final_per_stage" and "snipe_triggered_skill_hit_damage_+%_final_per_stage", I'm guessing the issue comes from somewhere in your trigger code Last edited by GlobalIdentity#6893 on Jun 4, 2023, 11:10:58 PM Last bumped on Jun 6, 2023, 1:23:39 AM
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Thanks for your report, I'll pass this on.
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