Please fix one annoying thing about melee strike skills

Namely if you target a monster (regardless if it is attack in place or not) and it moves away from the weapon range before animation finishes, the attack cannot hit. Being melee strike skill is a big disadvantage itself compared to all projectile, spells, AOE and so on. So two possibilities I see to fix it

1) Simple - to perform a strike hit roll, not the animation end counts, but the animation begin. So it is enough to be in range when you press button.

2) Better - if the monster is moving away (certain angle range), after you begin the strike, your character moves during strike chasing the monster. This would require making move strike animations, but would be really good. In that case obviously the character will be restricted by its movement speed, so faster monsters would still be able to get away from strike this way.

Note that some strike skills might be slow, even if you have some investment in attack speed, for example static strike has uneven attack time - first is slower latter is faster then the tooltip time. So this makes it even more annoying currently.
Last edited by Fnts7#2833 on Jun 3, 2023, 8:09:41 AM
Last bumped on Jun 5, 2023, 5:23:49 PM
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i'm just waiting ggg to blow my melee strike mind away in poe 2.

i have ZERO faith ggg is gonna do anything to melee strikes.

the last thing they did with tribal fury kinda made strikes still not buffed. but i guess having them splash helps a little.
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I get that it would be nice if strike skills were smoother, but outside of giving everything +20 weapon range, its never really going to feel great all the time.

It kinda makes sense though - you're in a universe where 38kg nerd girls can vomit up entire nuclear furnaces worth of fire and grimy hippies can let loose twelve nukes per second from a "bow". Hitting something with a big stick really doesn't seem like it should be that impressive.
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