Item Passive Totem nerfs at the end of the league
Hello,
I really appreciate and like the crucible league and love the mechanics. I´m curious if the mechanics go core in some kind of way, but that is up to GGG to decide and in my opinion they did a really good job at that in the past. In Ruthless Sc Crucible a lot of people play this new explody totem build, that Kripparian has played. He himself said that the build is too strong and he can cheese threw the game. So he stopped playing after some time. GGG seems to tolerate OP builds when they are released to not upset a lot of players midleague nerfing the build. Thats seems fine to be. It can create a new good build option for the future when nerfed accordingly. I try to get to my point. I started playing Ruthless because the game has gotten too easy and too fast in my opinion. I just enjoy the challenge and still making good builds in Ruthless. I also enjoy the economy. My concern: Do not let overpowered mechanics and items go core into Standard Ruthless League. Nerf the overpowered mechanic and not make overpowered items legacy. If I´m interested to play Standard Ruthless league some time, then it just feels wrong to not play that overpowered mechanic. Thats why I stopped the "normal" Standard. Its just crazy there. And now it seems to be okay with GGG to allow a really overpowered mechanic to exist in a game mode that should be really challenging. What do you guys think about that? Last bumped on May 12, 2023, 7:52:38 AM
This thread has been automatically archived. Replies are disabled.
|
![]() |
Ruthless is an optional gamemode, you want them to nerf things just for Ruthless?
What about people in the core game, Do they keep their item as is? Innocence forgives you Last edited by SilentSymphony#3358 on May 10, 2023, 7:20:20 AM
|
![]() |
" GGG has two options to nerf items. They can change the values on all existing items to a lower value: Totems Explode on Death, dealing 600% of their Life as Physical Damage nerfed to Totems Explode on Death, dealing 200% of their Life as Physical Damage on ALL existing items and make no legacy ones. Or they can keep the legacy op version of the item for standard. What I am saying is that GGG did it both ways in the past. In my opinion really op items and mechanics should be nerfed on all existing versions. If a mechanic is just op there should be legacy items as option. extremely op --> nerf all exisiting version, because cheeses game op --> nerf it but keep legacy for standard league Imo this totem build is extremely op |
![]() |
" No disagreement on that totem build being OP as heck. And mostly i was just curious as to your wishes, This broken stuff going home to any gamemode could be a bad thing period no matter what state its in. At least for you there's still some time before its over-saturated like Standard and Hardcore but it will still get there someday. Innocence forgives you Last edited by SilentSymphony#3358 on May 10, 2023, 7:49:05 AM
|
![]() |
I mean if you don't want to play it then don't? I don't even know why people decide to play ruthless and then pick most broken build to trivialize this hard mode? The point of this mode is to make it as hard as possible. I don't get it..
Last edited by NasusPodInta#1947 on May 10, 2023, 8:25:39 AM
|
![]() |
" Because the only builds that exist are the broken meme-builds for a lot of people. And a great deal of that is people trying to get clicks so they have to release the most busted thing possible. There's almost no teachers out there, PoE needs teachers not meme-generators. So the next time yall see that stupid gotcha-pic where it looks like the streamer is having a brain anurism, swipe left and support a streamer who's trying to enrich your experience not profit from it. Innocence forgives you Last edited by SilentSymphony#3358 on May 10, 2023, 9:08:07 AM
|
![]() |
" Nope I see that different. The normal Poe League/Game has gotten too fast and has too many bling bling. Nothing has any meaning there it seems. Rare items drop but you do not really care. xx League mechanics spawn in a map and people seem to love it. My list is endless, so I stop here. Ruthless is slower, you can enjoy the character progression and enjoy the little details. It is not about making the game as hard as possible, it is about getting back to the roots and not about getting faster and faster and faster like a lot of people still seem to enjoy in normal league |
![]() |
" For your sake OP i hope they hear you and consider this stuff, Ruthless is very young and there's still time to make some important adjustments before it someday gets to where Standard is which.. is a many-edged sword. Innocence forgives you
|
![]() |
" You are probably right there, but there is still hope^^ |
![]() |
Standard is mostly a landfill for your characters and items earned during challenge leagues - it's treated that way by GGG. In 3.19 they did a switch of value on exalted and divine - not caring about players that hoarded 17.000 exalted orbs. In fresh economy this switch didn't matter at all, as everything starts from scratch.
Totem build going into standard is not an issue. It's good at one thing - deleting bosses. It's mapping speed is C tier at best. Clunky AF. It does what seismic trap did for many leagues, I remember players investing into their bossing characters and instaphasing ubers. At the same time my character (EK ignite) is S tier mapping clearspeed but quite bad at bossing, I die to anything and have cast on death portal due to it. Packs vaporize but bosses - glhf, i barely managed to do Catarina from syndicate. |
![]() |