QoL on Spectres is still garbage

Rolled a spectre build after 3 or so years.

QoL still feels like garbage.

1. AI is so bad compared to SRS - they get stuck all the time and run around without attacking.

2. Sooo annoying to raise a spectre if it dies. I have to unsocket spell echo, desecrate in hideout, turn off auras to have enough mana, change skill allocation and then finally target the right corpse and raise it. Like wtf? Other minions like SRS & golems are 10x easier to play.

3. Somehow even with a lvl 31 gem + 250% minion life from the tree + block/leech/regen they still get killed esp. from crucible mobs. Feels stupid that with ~150 div invested into the build it still performs same or worse than my poison SRS from last league.

Make it simple - 1 click to re-summon a spectre that was already summoned. No need to desecrate or target corpse. Or if they're this hard to summon, then make them revive after 4 secs like the elementalist's golems.


Last bumped on May 8, 2023, 3:11:24 PM
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What spectres?

What supports?

Level 31 gem and 250% minion life wont do you any good if you dont have some % regen too, how much do you have % for minions?

Also +levels don't work quite the same with spectres like the other skills, its not inherently as good as + levels to say Tornado Shot and really depends more on all of the modifiers you already have if its totally worth it versus what you can get in other slots.

250div seems like too much, could you please link your equipment o-o

All i play is spectres, I can at least offer a suggestion in the direction of keeping them alive.(there's some really great options in clusters for survival that don't nerf your dps) Renewal: 1% minion life regen + 5% chance for double damage on full life is a really great one.

Do they have even 1% of leech? That makes a big difference too
Innocence forgives you
Last edited by SilentSymphony#3358 on May 8, 2023, 10:53:21 AM
The new forged frostbearers.

I do have both the 'minions leech 1% damage as life' mastery and the minion regen nodes from the tree. Also running vitality & bone offering so they get more regen & block from that.

Gear is not 250 div, more like 150 but that's because of a few expensive items such as squire and progenesis.

These are the links & gear. I guess I could try to forge elemental army support on my wand to give them more max res. I'm still working on some stuff like getting better rings and abyss jewels.

Spoiler


Btw they only die from forge monsters so far in my experience. I can easily afk blighted maps and wave 20-25 simulacrum (after that I can't tank it but spectres are usually fine there). My main complaint is about the QoL issues of resummoning them when they die
Last edited by stalkingjackal#2441 on May 8, 2023, 12:14:40 PM
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stalkingjackal wrote:
The new forged frostbearers.

I do have both the 'minions leech 1% damage as life' mastery and the minion regen nodes from the tree. Also running vitality & bone offering so they get more regen & block from that.

Gear is not 250 div, more like 150 but that's because of a few expensive items such as squire and progenesis.

These are the links & gear. I guess I could try to forge elemental army support on my wand to give them more max res. I'm still working on some stuff like getting better rings and abyss jewels.

Spoiler


Btw they only die from forge monsters so far in my experience. I can easily afk blighted maps and wave 20-25 simulacrum (after that I can't tank it but spectres are usually fine there). My main complaint is about the QoL issues of resummoning them when they die


Its funny i started the league with those minions, they were so disgustingly OP i abandoned pushing out a build for it called "snow day" i basically walked through the whole game up to 89 with gear from act 1 using them in a 4link.

Your gear is pretty nice though i would want to see 30-42% minion damage on each ring and pushing the resistance onto your other equipment(if you can) so you can wedge in more minion life or another minion resistance roll to give you more freedom somewhere else.

If you can get more quality on your convocation as well as slot an enhance with it that will give you a ton more recovery rate on average and your ability to position or save your minions will definitely improve a lot not to mention these are ranged minions so they should always be attacking even if you convocation them to you frequently.. I cant stress how important convocation is to my own build on guardian without it constantly healing them i would definitely lose a few.

There's obviously room for improvement but you're clearly aware of a lot of what you can do.

On the main topic the technology to bring the spectre's back mostly exists as a rare monster mod, you might've seen it here and there with some green sparkles as corpses spring back to life over and over, If they could add this to a unique jewel it would solve the problem.

something like spectre's return after having recently died(4 seconds) & spectre's have 50% less maximum life

idk, everyone would probably rage because they just stay dead forever or something but that might be the direction to go just dont quote my values there.
Innocence forgives you
Vitality does borderline nothing for your minions, might as well drop it.

If you did that, you wouldnt need Charisma anymore and could anoint Decay Ward instead and then run a Fortress Covenant jewel somewhere in a cluster setup to avoid its downside.

This would overall increase your minions atk/spell block chance by about 30% and allow them to recover 2% life on block. Thats for more powerful than Vitality ever will be and should prevent them from dying.

Id also drop Unending Hunger in case you cant fit Fortress Covenant in. Its useless for bossights and Im assuming clear will still be good enough.
At least worth a shot.


Thats not really helping when it comes to the clunky process of raising Spectres but ideally you shoulndt have to raise them at all anymore or at least far less often.
Last edited by Orbaal#0435 on May 8, 2023, 1:06:18 PM
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Orbaal wrote:
Vitality does borderline nothing for your minions, might as well drop it.

If you did that, you wouldnt need Charisma anymore and could anoint Decay Ward instead and then run a Fortress Covenant jewel somewhere in a cluster setup to avoid its downside.

This would overall increase your minions atk/spell block chance by about 30% and allow them to recover 2% life on block. Thats for more powerful than Vitality ever will be and should prevent them from dying.

Id also drop Unending Hunger in case you cant fit Fortress Covenant in. Its useless for bossights and Im assuming clear will still be good enough.
At least worth a shot.


Thats not really helping when it comes to the clunky process of raising Spectres but ideally you shoulndt have to raise them at all anymore or at least far less often.


He loses a lot for taking out unending hunger, his minions are area of effect and cast speed based, Its BiS, it would be better to take something else out for the covenant imo.

If he cant make it work without it then the title says it all, Literally every minion and its cousin uses that jewel as a staple, spectre's however do not need unending as a staple, just his current minion selection.

No disrespect meant, I'm just very invested in Raise Spectre
Innocence forgives you
Last edited by SilentSymphony#3358 on May 8, 2023, 1:29:22 PM
Yeah i'm still in process of crafting better gear. Need to make the +2 spectre level elevated boots. The dps is already very high, so i'm more focused on survivability for my character and my AG.

And right! I forgot about the covenant jewels. Been a while since I played a minion build xD
That's a good call, I'll try to incorporate them into my build. And also get qual on convocation.

Thanks for your inputs :)

Btw this is not apparent from gear but I'm running an elegant hubris, which gives 240% minion damage and 160% minion life.



Last edited by stalkingjackal#2441 on May 8, 2023, 1:34:25 PM
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SilentSymphony wrote:

No disrespect meant, I'm just very invested in Raise Spectre


Its all good. I dont value that jewel highly at all, you do.
Nothing wrong with that.
Unending hunger is good for the content I'm running (afk blight maps).

To be clear, the build is very OP coz of the forged spectres crazy shotgunning potential. My main concern is how annoying it is to resummon spectres when they die or when you have to remove the gem, etc.

There is no issue with dps, I'm literally alt + tabbed out doing other stuff on my pc with blight maps running in the background. If anything, my character could do with lots of survivability upgrades. Right now, I'm hard carried by the bloodnotch jewel + progenesis/recoup.
"
stalkingjackal wrote:
Unending hunger is good for the content I'm running (afk blight maps).

To be clear, the build is very OP coz of the forged spectres crazy shotgunning potential. My main concern is how annoying it is to resummon spectres when they die or when you have to remove the gem, etc.

There is no issue with dps, I'm literally alt + tabbed out doing other stuff on my pc with blight maps running in the background. If anything, my character could do with lots of survivability upgrades. Right now, I'm hard carried by the bloodnotch jewel + progenesis/recoup.


Now that is peak PoE gameplay.

If it were me id also go for max block and making sure the minions are res capped. Looks like they are close but cant quite tell with the gear. Blocking 3/4 of attacks and spells should give plenty of time for regen and leech to get back any lost health.

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