I think developers were drunk when they were creating skill trees for weapons

So I've found this random wand and when I unlocked its passive skill tree, I encounter this node:

As I understand, it makes you move slower, but also increases cooldown recovery time on traveling skills, which makes them charge longer.

Update:
I had to google what CD recovery rate in POE is. Maybe it would be nice to add an in-game tooltip for this? Also I "like" how the tutorial doesn't explain you such stuff and you have to browse 3rd parties websites to find out what it is.
Last bumped on Apr 30, 2023, 7:58:36 AM
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That one makes your cooldowns faster :P

Understandable levels of confusion though it can be hard to get all the terms locked down its almost like you're tripping on acid trying to understand your items sometimes.

Edit: wiki is your best friend, poe db is great too, reddit has a lot of questions answered and the forum is pretty awesome if you ask for help someone will usually try to answer your question.
Innocence forgives you
Last edited by SilentSymphony#3358 on Apr 30, 2023, 5:10:11 AM
Nevermind the first post. I think I've found out something even more interesting.
How many variables do pass to the servers and back to the client? Let's see how many different variables are just for ES regeneration/leeching/recharging rate: there are ES recharge speed, timer for when your shield should start to recharge, a boolean that checks if recharging can be interrupted by attackers, leeching ES, max leeching ES, total amount of possible leeching, boolean that makes 10% of your leeching instant, a variable that counts how much ES should be leeched instantly, regenerating 2% of your max shield over time, boolean to convert life regen into ES regen, variable to regen ES instead of life, recupeating ES from flasks, possible instant recupeating ES from flasks. Defenetely there are more. And it is fine for a player. However, how many of these variables has each enemy and friendly mob which uses ES even if they have no banifit from some of them? Probably a lot, since I get lags whenever mobs spawn or die.
Also I get huge lags when an elite dies and spawn poisonous orbs on me which cause even a bigger lag when they contact with me, concidering the fact that I am chaos immune. That makes me question POE code even more and makes me think that the code behind poisonus orbs dying can look like this: collide with a character, start a loop of cousing damage over time, in which every time the character would get demaged check if he's immune to it and send that info to the server and wait for the server's response.
You don't know what something is, but the developers are wrong for creating the said thing.

Wowe!
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Well they have to make a bunch of mediocre to bad passives, so it's more challenging to get an amazing passive tree. That is just how these games work and it is part of the charm of a lot of cool oldschool games.(I just assume this is one of those passives without knowing it for a fact^^)
And yes of course it makes people play longer and spend more money, but cmon you can't expect GGG to be a wellfare organization.

I invested ~20 divines(most of it for craicic chimera, the imprint beast) to craft my own passive tree and it was well worth it to have an insane passive tree and it felt very rewarding.
:D

Maybe they were. Who knows.

But honestly, you have a debuff and a buff there.
New mute system is terrible - no trade...
Last edited by y3lw0rC#4020 on Apr 30, 2023, 7:58:51 AM

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