Soul Eater Double Strike trait works terribly
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So I decided last week to build a double strike slayer to play with this passive. So I spent hours getting a weapon made, then reroll the character.
I then equipped the sword was was deeply disappointed. The trait is literally correct, and even though it says "100% chance", in reality, its like 30-50% chance. Why? Anything specifically not double strike doesn't proc it. I believe impales, melee splash, or your extra strike clones cannot proc it. its hard to test specifically, but I noticed if I'm on directly on top of the rare, I never get soul eater. Its just so disappointing, it was part of my league start plan. Last bumped on May 18, 2023, 10:10:51 AM
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I've done some testing with this trait as well and I can confirm that the proc rate is a lot lower than expected.
To test this I ran several blood aqueduct with the same setup each time. The setup was dual wielding claws, one of the claws with the trait (50% chance to proc on killing rares) and one without, no totems, no minions, no HoA crawler, nothing but my own hits and poison. In total I killed 47 rares and given a 50% proc chance I would expect around 23.5 procs or at least close to that. The actual amount of procs I got was 10 out of 47 killed rares. Or about 20% Possible reasons: The description is wrong and the real number is something else. The trait is local and only count killing blows with that weapon. Mobs killed by poison and not a hit doesn't count for the proc The sample size was to small and it is in fact 50% (unlikely) My guess would be on number one or number two. Number two seems to be contradicted by OP, but I haven't tested with a 2-hander my self. Number three seems unlikely, but it is easily tested by removing any source of dots from the build. It seems more likely that it's a case of a faulty description however. |
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is soul eater refreshed or it runs its 20 secs course and then restart from scratch
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apparently it doesnt refresh on new kills which is fine as then your souls would keep resetting to 0 on every rare kill
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