Multishot cluster mastery = attack (not projectile?)

Hi,

So the new Multishot cluster for reasons that are beyond me has its' associated mastery as the Attack Mastery.

Why though?

There are already 9 other clusters with the Attack Mastery association, but just 3 Projectile Mastery associated clusters..

Are you sure this cluster wouldn't be better designed if it picked up the obvious lack on the Projectile Mastery 'supply', instead of adding a 10th cluster for Attack Masteries?

Btw, Attack Masteries only have 6 non-exclusive choices, meaning you could still allocate 3 full clusters with no options for masteries when going for Attack, and you would still be short 2 full clusters for Projectile masteries if the situation was altered so the new Multishot cluster instead associates with Projectiles. Not that all masteries need to be max-able, nor even somewhat equal.

(personally I think being short 2 masteries for Projectiles is fine, as the 15% more and 15% less speed choices negate one another anyway, so you'd always leave at least one behind, and chain/pierce are likewise exclusive choices, I think, it used to work like that anyway, so you'll always leave 2 behind if you understand this and it's still correct)


TL:DR: Fix the Multishot cluser mastery association so it makes more sense, unless it somehow makes sense now to you, then I guess I'm a vaal orb :)
Last bumped on Apr 13, 2023, 3:37:44 AM
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