[FIXED TY] Molten Burst + Vengeant Cascade broken interaction

Ngamahu's Flame Molten Burst when used with Vengeant Cascade does not work as intended.

Instead of returning to the player, it spawns twice the amount of projectile (in succession). The first round of projectile is basically just visual sprites, and deals no damage. The second round is the normal Molten Burst.

Here is a short clip detailing the bug : https://www.youtube.com/watch?v=tPc9NAPo_Rw
Last edited by Pourliver#2455 on May 4, 2023, 12:26:37 AM
Last bumped on May 4, 2023, 5:20:20 AM
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I wanted to check the same thing yes sadly it's not working... even though it has the same mechanics with molten strike.
You guys use Molten Strike behaviour as a reference, but to my knowledge, ground targeted projectiles shouldn't be able to return, and 3.21 changes were not supposed to change that. At least it's not implied by the information GGG shared on this topic.

I'm not saying Molten Burst returning isn't bugged, it clearly is.
Yeah, but it works with molten strike and volcanic fissure so it should with molten burst as well. So either both need to stop returning or they should add a molten burst to the table.
bump
bump
It has been fixed in 3.21.1, thank you :)
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MonaHuna wrote:
You guys use Molten Strike behaviour as a reference, but to my knowledge, ground targeted projectiles shouldn't be able to return, and 3.21 changes were not supposed to change that. At least it's not implied by the information GGG shared on this topic.
So in light of the 3.21.1 patch, the return of ground-targeted projectiles is intended after all.

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