Trigger Socketed Spells on Focus Bug: Flame Wall Targeting Issues

Hello,

There is currently a bug with "Flame Wall" when used by the "Trigger Socketed Spells when Focused" helmet modifier.

Expected: The spell is cast either on top of the character, like when Flame Wall is cast through the "Trigger Socketed Spells when you use a skill" weapon modifier; OR in the general mouse direction similar to other trigger methods.

Result: The spell is cast at the same medium distance from your character, but the direction it is casted is seemingly *random*. Attached is a picture of me triggering the spell with my cursor in the bottom right corner of the screen.

After experimenting with screen sizes, resolution, and a myriad of graphic settings I can't seem to find anything that changes this behavior. As you can expect, having the walls location be entirely random makes for very difficult utilization, especially when every other trigger method for this spell functions as you would expect. Any help on this matter would be greatly appreciated.



Bug Report Reference Number: 218,957,333

Thank you for your time!
Last bumped on Apr 10, 2023, 2:23:00 AM
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