GPU Memory Leak
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GPU memory consistently increases over time while playing the game, until GPU memory runs out and performance decreases drastically. I played with GPU-Z running on a second monitor and recorded GPU memory at each zone for a while, and the memory seems to increase by 100-200MB every zone transition, even returning to an instance I was already in. I have tested both DX12 and Vulkan and it is reproducible on both. I will try again with DX11 and post a follow up if it reproduces there as well.
Memory reported by GPU-Z for each zone transition: 7039MB - the tunnel 7225MB - the quarry 7289MB - the refinery 7506MB - highgate 7723MB - the quarry 7735MB - the belly of the beast 7876MB - the rotting core 8102MB - oriath docks Bug report reference number: 1,185,999,691 System specs: -Ryzen 7 5800X3D -32GB RAM -RTX 2080 -3440x1440 Windowed Fullscreen It appears several people have reported it on reddit as well: https://old.reddit.com/r/pathofexile/comments/12ff8v2/is_there_a_memory_leak_my_fps_keeps_dropping/ Last bumped on Apr 9, 2023, 11:48:02 PM
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Reproduces in DX11 as well, although I haven't maxed out my memory yet so performance is still OK.
4935MB - Aspirants Plaza 5052MB - Estate Walkways (start of cruel lab) 5081MB - Aspirant's Trial 5255MB - Estate Walkways 5328MB - Sanitorium Halls 5340MB - Aspirant's Trial 5372MB - Sanitorium Halls 5406MB - Estate Crossing Forgot to check - Aspirants Trial 5769MB - Oriath Docks Bug report reference number: 3,751,785,293 Some additional observations: - Vulkan performance is far more sensitive to memory, it starts degrading at around 80% usage, while DX12 manages until 100%, I guess due to residency management it does better. - Memory increases by a smaller amount for less-complex zones, such as Aspirant's Trial. Maybe geometry data? |
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