Temporal chain shouldn't be the damage boost method for poison

Temporal chain is suppose to be defense skill. But now it is usually used to increased poison's lasting time with no downside, because it doesn't reduce the DoT.

One curse to get 100%+ more damage and also have its defense is unreasonable.

So please reduce the DoT taken when players or mobs get temporal chain. It makes more sense.
Last edited by smtad#6581 on Apr 7, 2023, 11:18:02 AM
Last bumped on Apr 7, 2023, 11:45:48 AM
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They might need to change how poison works. Basically duration scaling does very little to ignite, because you have 1 ignite, but you can stack poisons infinitely, meaning that poison duration becomes an attractive scaling vector, along with normal damage scaling.

Temp chains is the easiest source of this, all it requires is a skill gem.

Maybe they should cap how many poison stacks you can have, and extend the cap for poison skills like viper strike, venom gyre, cobra lash, etc.

This addresses minion based poison while still letting them exist, doesn't nerf poison builds in general (like removing wither effect nodes from the tree), and it lets new players understand better how to scale poison.

If they don't want to affect poison scaling at all, temp chains could apply a negative dps modifier to damage over time ailments equivalent to its extension of ailment duration.

But that would nerf bleed and ignite if they used temp chains.

Ailments in general need a balance pass.

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