What do You think about Item filter syntax in The Ruthless
In my opinion, this is a completely bad change. There is no easy way to set rules. For example, with Hide, it was possible to define all colors or font size, etc. in a hidden way, to set item filter visuality, and then display the desired item using the Show block, add an icon and a sound, simple. Now that can't be done. Even if you want use Show as a block to set appearance rules and then use Minimal, it change all unpredictably and show all in different way ignored first rules. They should leave Hide word.
🌞 Designer of SimpleFilter see My Item Filters 🌞 🌞 I treat PoE as an art 🌞 Last edited by koszmarnica#7777 on Apr 29, 2023, 4:23:34 PM Last bumped on Aug 6, 2023, 7:21:30 AM
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"Agreed. Pointless clunkiness added to item filters and gameplay by not having a 'Hide'. (No understanding how anybody can even come up with something like removing 'Hide' which is the most important feature in item filters.) No wonder it's lost, it's in the middle of the jungle!
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This syntax is unpredictable for me. Basically it works like Show but worse. Because when you set something in Show, it stay. Minimal behaves differently, for example, if you set a background and then the small subtitles in the Minimal all backgrounds are changed. In result you receive Big transparent labels. It's better to use the Show section to "hide" items instead of Minimal. As a result of these changes, we lost Hide and have a stripped down syntax. In Hide, you could define the basic colors, e.g. the color of the text color of magical items, in Minimal, this cannot be done because each Minimal overwrites what was previously and sets it in its own way. This syntax is good for filters like NeverSink, which is unreasonable very popular. Probably because of page for personalization. The syntax in it is disastrous, the word Continue is not used there, because almost every item is described separately, which makes these filters extremely huge and heavy.
🌞 Designer of SimpleFilter see My Item Filters 🌞
🌞 I treat PoE as an art 🌞 |
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Don't You know my filter ?, this is SimpleFilter
🌞 Designer of SimpleFilter see My Item Filters 🌞 🌞 I treat PoE as an art 🌞 Last edited by koszmarnica#7777 on Apr 18, 2023, 7:24:51 AM
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Why do you need to filter these 5 items that per map? :)
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" What items ? 🌞 Designer of SimpleFilter see My Item Filters 🌞
🌞 I treat PoE as an art 🌞 |
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The 5 items per map is a myth. I wish we could get a hide in ruthless since in some situations i have to use the hide all button to be able to see and fight monsters because stacks of white items, scrolls and magic items are blocking the view.
Maybe it is an experiment to bring the loot to a point where you don't need a filter (which isn't a thing in other games). But currently it is a suboptimal experience. You rarely need bases other than max socket or max linked items since there is not a lot of crafting to to in the first place. Not talking about rares here, but mostly white items in maps. I wish we could hide things of our choice again. |
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" Based on my limited experience with all of this, the whole item scripting thing is whacked. The above is a little misleading. 10 CLS 20 Print "Shield" The above is an extremely simple basic program. Everyone learns it. Hello World! To accomplish the same thing with the filter you to do the following: Hide Continue Show Class Shield I would much rather have a structure like so: Clear #Tells the system to hide all items and to continue processing file. Show Class <whatever> Parameters Parameters Show Class <whatever> Parameters Parameters Hide Class <whatever> Parameters Parameters End # Tells the system to stop processing the file. No need to use Continue. You're either showing or hiding something based on parameters. And each block is treated separate so you don't have to worry about overwriting later or previous settings. But, that would probably be too much work for them to implement correctly. Last edited by Amthyre#9960 on May 7, 2023, 9:16:06 PM
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