Regeneration, recovery and recoup
we have 3 types of recoup: life, mana and "energy".
recoup works that some of our damage that we got is converted to life, mana or energy shield within 4 seconds e.g. if we take 1000 damage and we have 50% recoup (life, mana and energy shield) we will get 125 (500/4) every second for 4 seconds life, mana and energy shield but recoup is a pretty rare in 3.21 we will be able to have 74% life recoup, 10% mana recoup and 0% energy shield recoup from the skill tree from what I have learned life recoup can only be increased with life recovery but not with life regeneration, which makes recoup even more difficult to increase as there are only a few items not even skills what increase recovery I don't know how recoup looks like with mana and energy shield but probably like with life i.e. increased regeneration doesn't do anything I would like to build a character around recoup life/mana but at the moment it is and hard, expensive and inefficient and the only possible build at the moment is the ward loop which a few leagues ago got a nerf which caused a loss of perma ward from ~3k to 1.6k in conclusion to make recoup life/mana or energy shield playable, as the main defensive style of play lacks the ability to increase recoup life/mana, energy shield through regeneration and recovery as there are only a few skills/items that increase these stats Last bumped on Apr 4, 2023, 11:19:17 AM
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