Mind Over Matter Feels Bad Early Due to Stuns

Investing in mana early into the acts feels extremely frustrating, as investment into mana does nothing to mitigate stuns.

So while my Templar has a very very healthy effective health pool due to MOM, the character is constantly stunlocked due to a relatively small life pool.

If mana characters are being looked at next league, I think that early stun scaling would make the playstyle feel a little less frustrating. Maybe a mastery? That's what the energy shield mastery gets
Last bumped on Feb 20, 2023, 4:25:25 AM
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not sure why you'd ONLY be investing in mana early if you are doing MoM...

It's designed so you invest almost equally in life and mana, even still with an edge towards life. Stuns should definitely not be an issue in the early game. Late game MoM, yes stuns become an issue because you naturally have less max life in the endgame then a pure life character. But definitely not in the early stages of the game.

If you are attempting to keep the golden % ratio from start to finish, then that's a whole other challenge that really shouldn't be attempted until you start to work out your immunities (Pantheon stun immunity).

It's like Chaos Innoculation a little bit....its not designed to be used optimally until you have things sorted out much later.
Last edited by jsuslak313#7615 on Feb 16, 2023, 10:08:45 PM
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TheTimtam wrote:
Investing in mana early into the acts feels extremely frustrating, as investment into mana does nothing to mitigate stuns.

So while my Templar has a very very healthy effective health pool due to MOM, the character is constantly stunlocked due to a relatively small life pool.

If mana characters are being looked at next league, I think that early stun scaling would make the playstyle feel a little less frustrating. Maybe a mastery? That's what the energy shield mastery gets



https://www.poewiki.net/wiki/Stun

Look at all the ways there are to mitigate or remove stun. Look how many of them are available early. If you are having trouble, you just need to look deeper into the game to fix it.

Ezomyte Peak is always a 1c item, makes you immune to stun, and is equippable at level 1.

Your problem is imaginary.
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jsuslak313 wrote:
not sure why you'd ONLY be investing in mana early if you are doing MoM...


I'm not investing in only mana, I'm saying that investing in any mana feels pointless early. You have to keep in mind that if I don't invest in some mana early, any hit I take will cause me to run OOM. If that happens, I'm dead because I can neither blink away from or kill the pack/ rare monster.

I'm trying my best to upgrade to the higher tiers of armour when they start dropping (links permitting) and to keep my res capped, but I can only mitigate so much.

In any case, I've solved the issue. I'm just not going to use MOM or get mana at all. Manabond seems dead early anyway, so I have no need to get more mana.
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bowen87 wrote:


Look at all the ways there are to mitigate or remove stun. Look how many of them are available early. If you are having trouble, you just need to look deeper into the game to fix it.

Ezomyte Peak is always a 1c item, makes you immune to stun, and is equippable at level 1.

Your problem is imaginary.


Wow.

Literally only two items that grants immunity pre-maps, one even reduces life by 20% and the other takes up the helmet slot. Which means no Goldrim, mindspiral or Indigon (later).

Also, MOM is an entire HP archetype (like life and ES) and is currently extremely weak at all points in the game. I don't think it's too much to suggest they buff it to not be a completely liability.

Your 'solution' is imaginary.
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TheTimtam wrote:

I'm not investing in only mana, I'm saying that investing in any mana feels pointless early. You have to keep in mind that if I don't invest in some mana early, any hit I take will cause me to run OOM. If that happens, I'm dead because I can neither blink away from or kill the pack/ rare monster.

I'm trying my best to upgrade to the higher tiers of armour when they start dropping (links permitting) and to keep my res capped, but I can only mitigate so much.

In any case, I've solved the issue. I'm just not going to use MOM or get mana at all. Manabond seems dead early anyway, so I have no need to get more mana.


Well I'm not really disagreeing...it simply is not meant as a leveling keystone. Its an endgame keystone, designed to be used in the later stages of your build. But based on what you said, slap on clarity and bam: no more mana problems ever in the entire acts. Or grab perandus signet or any of the other absurd mana regen jewelry and items (abyss jewels especially). Instant full mana after getting hit. Pair it with some early evasion. Less hits = more time for mana regen. Many ways around the problems you describe, available right from pre-level 10. Maybe not on a totally new character but with a handful of chaos you can suit up a pretty good MoM leveler. I'm just not sure why you would WANT to, as it really doesn't offer you anything until the deep endgame.
Last edited by jsuslak313#7615 on Feb 19, 2023, 9:22:21 PM
MoM mitigates stun itself because you are taking less damage to your life, its also trivial to do the story without stun immunity don't be so hostile to players suggesting you find other ways to mitigate it :p

MoM is very strong all round until you get to late tier mapping at which point you need significant defences that you struggle to get while justifying mana investment and no auras. Its not that bad though it has its moments its just tied up with how OP auras are currently.

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