Flask setup
I love browsing on PoENinja to compare my build to others.
Especially the hardcore builds because i love beeing tanky. I always wondered why no one uses Ruby/Sapphire/Topaz Flasks for the 20% reduced damage taken. Instead most use quicksilver and Quartz flasks. Why? The 10% spell supression doesnt do much for the hitpool and i consider movement speed as QoL that does nothing for survivability. And shouldnt this be number one concern in Hardcore? Some of them even use a silver flask what i dont get at all. Onslaught and RF? Doesnt work for me in Hideout. Do they use it for Firetrap only? Seems like a waste to me. This is my setup, which i need to use to reach my ele cap because i dont run Purity of Elements. Is there a better setup to a) get more tanky b) justify switching from Herald of Ash to Purity of elements? Im bad at math. Last edited by LoTharios#3338 on Jan 27, 2023, 5:03:38 AM Last bumped on Jan 27, 2023, 5:56:54 PM
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People use the quartz flask not for the suppress (though w/ Mageblood that is a thing) but for the Phasing. Phasing means all the crap the mobs throw at you to box you in stops working (the ice prison for example, you can run right through it when Phasing). Basically a ton of mechanics that are a nuisance to deal with and get you killed because you can't move suddenly don't matter. I tried it out recently because I was always a skeptic and now I'd even give up my Granite flask for it haha.
Silver Flask is likely due to the movement speed that Onslaught gives. For those who want to go really fast (Quicksilver plus Silver). Your setup is fine. I personally don't like switching to Purity of Elements because 50% is a lot and there are so many ways to get ailment immune these days. |
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I'm no expert as I've never owned a mageblood. But having the "immunity" to bleeds and poisons etc as suffixes on those flasks seems like a huge waste as the flask effect increases don't do anything for them. Much better to have increased movement speed, attack speed, cast speed, resistances (if needed), armor, evasion and so on. I've never played a build that struggled with poison, and corrupted blood is so easy to get on a jewel implicit or mastery on the tree.
Also, you can build tanky using ruby/sappire/topaz, or you could be fast with quartz, silver and quicksilver, or a combination. It's all up to what you want to achieve. |
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I see merit in the immune to bleed and corrupted blood. Sure you could get corrupted blood immunity elsewhere but that's a tradeoff. Immune to poison if you are chaos capped is a waste since poison never does any real damage at that point. I would instead roll reduced curse effect on you. With a Alchemist and 70% effect, you don't even need T1 to get curse immune.
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" I never thougth of that. And when i think about it now, its even stupid bc my life recovery in combat is between 2.5k and 3.5k per second. So i probably never ever need poison immunity. " Whats this Alchemist? You mean a cluster node? Ill try this one out for a while. With my next skill point i even use a second surgent vitality. I think curse immunity not worth it. And i mean that with all my noobness and without a clue. But somehow i feel it deep within... Im bad at math. Last edited by LoTharios#3338 on Jan 27, 2023, 11:01:55 AM
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Alchemist is the prefix on your flask. Like the one you linked.
If you have no curse protection, that is the one area that can single-handedly wreck you right now. |
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Which curse? All i noticed on map mods are these:
Elemental weakness? Im at least 43% overcapped with 20 less damage taken for all elementals. Temporal Chains? I dont attack. Immun to shock. Did run immunity to freeze & chill for weeks, didnt noticed the swap. Enfeeble? Never had an damage issue. Vulnerabillity? 183k Armour in hideout, 6 endu charges and 13% of phys damage taken as ele & immunity to bleeding. Also immun to crit. Chaos res overcapped at 90% in combat, life regen 2.5k, 3.5k every 4 sec. Even my flammabillity that i get reflected quite often is no problemo. Or are there other curses from monsters, that dont show up on the rigth corner? Im bad at math. Last edited by LoTharios#3338 on Jan 27, 2023, 1:58:11 PM
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It isn't much since your guy is built to be really tanky but you were looking for any possible area of being tankier. Curses are the final front.
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I take it as a small victory to just for once not look absolutely stupid after an question to you ;)
But i like the idea of ramping up the life regen a bit more since i have a capped max hit i can take anyway. So i forfeit the curse idea untill my next death. Looking forward to the next topic mate Im bad at math.
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I think an issue you might consider is, if you are THAT overcapped on everything, your damage is really suffering because none of those affixes (gear or flasks) is helping on damage). Deaths in this game often come from not killing fast enough and therefore a critical mass is hitting you after a while (no matter how tanky we are, if the screen is overflowing with enemies because we can't kill them fast enough, at some point there will be enough damage to kill you). So an indirect way of looking at "being more tanky" can be, what can I reconfigure in my defenses so that I can maintain most of my defense with the smallest amount of investment so that I might push the rest into damage.
But this also depends on the kind of content you want to conquer. |
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