Poison seismic /exsanguinatequestion about spell damage

As far as I understand, when you hit something with chaos and/or phys + chance to poison, the target will get poisoned, and the strength of a poison is based on the amount of phys+chaos hit damage taken. In that case I would conclude that spell damage is actually good for seismic and exsanguinate as it boosts (at least according to the tooltip and POB) the hit part of the spell, that, in return, boosts poison damage.

In that case, why all builds that I see online implicitly avoid any spell damage mods? And I can't find any one of guide creators stating why they do that.

Edit: when I talk about guide authors I refer to Ziz and whoever wrote poe-vault guide
Last edited by TeModen#2916 on Dec 30, 2022, 5:01:58 AM
Last bumped on Dec 30, 2022, 8:41:30 AM
Ailment damage is based on the base damage of the hit, not the final damage of the hit. Spell damage will increase the hit damage, but does not affect ailment damage, and only in generally only affects damage over time on spells that specifically say so.

This was changed I think in 3.0.0, so that ailments would no longer double dip on damage boosts, including lowered resistances on the enemy.

This is also why the Deadly Ailments Support works the way it does. 80% less damage with hits and ~30% more damage with ailments would be trash if lowering the hit damage also lowered the ailment damage.

On the other hand, added physical damage to spells, and bonuses to the skill gem's level, will increase the base damage dealt, and thus also increase the ailment's damage.
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Jadian wrote:
Ailment damage is based on the base damage of the hit, not the final damage of the hit. Spell damage will increase the hit damage, but does not affect ailment damage, and only in generally only affects damage over time on spells that specifically say so.

This was changed I think in 3.0.0, so that ailments would no longer double dip on damage boosts, including lowered resistances on the enemy.

This is also why the Deadly Ailments Support works the way it does. 80% less damage with hits and ~30% more damage with ailments would be trash if lowering the hit damage also lowered the ailment damage.

On the other hand, added physical damage to spells, and bonuses to the skill gem's level, will increase the base damage dealt, and thus also increase the ailment's damage.


makes total sense, apart from POB saying that slapping spell damage mod on my weapon will increase poison DOT damage. Either POB knows something, or POB doesn't know jack

Anyways, thanks for your explanation, that makes it:)
Last edited by TeModen#2916 on Dec 30, 2022, 8:42:03 AM

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