OK so one of my favourite things about this game is finding uniques that are that in so much that they have some kind of mechanic to them that does in fact make them unique, this time lost belt being one of them, now i understand it may be viewed as a useless or long since forgotten one but I'm wondering if anyone is still savvy enough on it's unique mechanic to offer some insight or make it viable again, I'll try and list what i think i know about it and hopefully get some spitballs going...
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- the restrictions?
* the damage dealt is considered secondary so only global modifiers(other than leech based modifiers) will effect it.
* the damage is based on your leech ability so the usual limitations and caps apply there.
* mods which allow life leech to persist past full health will ensure you continue to deal damage.
* effects which increase the damage a target takes eg curses will help
* in the case of another entity leeching life to you, is the chaos damage based on their life and as such their maximum leech potential, or yours?
please do correct me if I'm wrong but here's what i think i know to be true about the potential damage or the very basics of the mechanics
* the default number of instances of life leech is 10 and 2% of life per instance, meaning maximum leech amount is 20% of your lifepool...
* if i had 5k life and was applying the damage from retch (assuming i'm at full leech amount) the additional damage i'm causing would be 1000 chaos over 5 seconds...
* we can increase this amount if we can increase either the leech cap or the leech rate? or do we just increase the speed in which we achieve this cap?
shenanigans to take possibly advantage of
* "Noxious Catalysts" can raise this damage reflect to 240%
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"Bloodseeker" fist weapon that allows instant leech with direct attacks/hits by that weapon, meaning a direct and instant application of the chaos damage, could blade trap be an option?(would this damage even be performed if the trap is dead so can't gain a leech?)
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"Machina Mitts" cause damage dealt by mines to be leeched to you as life, does this type of leech count or must it be directly done by yourself, if it does then who does the damage, you the leecher or the entity applying the damage that produces the leech?(apply this logic to following options also)
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"The Baron" similar to above, would this damage be applied from the leech carried out by zombies to you?
* The Chieftain Talent
"Tukohama, War's Herald" if you were to take the keystone
"Ancestral Bond" you would still get the life leech so would you in turn still apply the chaos damage or would that chaos damage count as you and not the totem and so be prevented?(similar to the question with traps/mines, is the chaos damage based on your maximum leech amount or the entity)
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Trolltimber Spire opening up other class options in the same vein as the chieftain source or in additon as a chieftain.
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"Crown of the Pale King" reflects melee damage taken back to attackers and then leeches that damage as life, do we essentially double dip and then also inflict that life leeched as chaos? can we throw "
Bramblejack" into the mix and will this give the reflected damage from the helm a 1000% leech also or the helm's standard leech amount but additional sources? if that's the case can we keep stacking additional sources of melee reflect eg
Kaltenhalt ?
The Ideas I've triggered so far
* Miner Leeches to player through gloves gaining additional Chaos damage towards the main skill.
* Trapper Leeches via weapon (to the entity?)gaining additional Chaos damage towards the main skill.
* Totem Build/s dealing chaos damage via the totem's leech towards the player.
* Zombies Leech to player through Helm gaining additional Chaos damage
procs towards their attacks.
* "Ultimate Thorns" build uses reflected damage to stack leeches through helm to apply this damage when hit by melee
I know to most people this is a dead item but that's kinda the point in why i like it and want to see how/if it still has any viability left to be squeeked out of it, or perhaps even a hidden potential interaction that has been overlooked and will give us a build of the week until that get's the nerfbat