Utterly frustrated by the 10% death penalty. Again.

Here we are again.

I was reasonably excited for this new league, again. And less than 2 weeks in, i am utterly frustrated with the insanely stupid 10% experience death penalty. Again.

Ganted, i am playing Viktons Ice Spear Toon which is rather squishy, but still. I am finding myself wanting to quit this stupid game altogether, again.
This could easily be one of the greatest games of all time. I'm not sure what GGG's intended goals are, but i'm pretty sure players quitting after 2 weeks are not it. I play this casual and for FUN, and i have even spent money on the game in the past, but as the game is now, i wont anymore.

9 out of 10 times i get instazapped by something that isn't even on the screen and i find myself sometimes losing an entire level's worth of experience in 5 minutes time. I don't think players should be punished for playing the game. Having to walk back through an entire map and possibly losing all loot should be punishment enough. I don't mind if it takes me 3 months to get to level 100, but NEVER getting there because of this idiotic rule is just sapping my will to play this game altogether.

On top of that, you need at least 3 or 4 external programs running to be able to properly play. Manual trading is a total waste of my time but unavoidable, some sort of automatic auctionhouse or mail system should have been implemented years ago. In all the years i've played the GUI is still exactly the same and none of the improvements offered by said programs have been incorporated in the base-game like they should have.

I know none of the developers are probably reading this and even if they do i have no illusions that they even care, i just wanted to vent my frustration. Maybe i'll try again next league, but don't hold your breath.

Last bumped on Dec 20, 2022, 11:35:40 AM
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It's funny. The reason people defend the silly 10% penalty is because Gx3 doesn't want people to reach level 100 easily. Meanwhile, they're more than happy to exploit the hell out of breach rotations and other strategies for powerleveling safely.

It doesn't make sense. Remove the penalty and give players more ways to reach level 100 that doesn't require spamming in /global 820, or be consistent and have GGG nerf the exp gains in these strategies.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
+1
I wonder if i will live long enough to see the day when people finally realize that it's pointless and stop bringing this up over and over and over and over and over and over and over again...
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Baharoth15 wrote:
I wonder if i will live long enough to see the day when people finally realize that it's pointless and stop bringing this up over and over and over and over and over and over and over again...


We also thought GGG would never give us loot allocation or SSF, but look what tenacity has given us.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
It was a very different GGG that caved and gave players loot allocation. And it was a very different playerbase that wouldn't relent on it.

And we've always had SSF. It's just some people needed a special badge to tell everyone else they were doing it.

I wouldn't be surprised if they figured out a better system of risk v reward and punishment of mistakes than flat experience loss per death with Path of Exile 4.0. I honestly think they'd be fools not to use this chance to do everything they can to bring Path of Exile up to the standards of modern gaming -- not that alternatives to flat exp loss per death was even a thing back in the heyday of ARPGs.

In case I haven't made it piercingly clear, I am so fucking excited to see what's coming for ARPGs in the next year or so. It's like being intensely fascinated by a duel but not giving much a shit who wins, just as long as both opponents bloody each other in as many creative and flashy ways as possible.

As long as the show's good, the spectator wins regardless. Actually picking sides, wagering on them, pretending you have a stake anywhere near as real as those in the ring? That's for mugs and saps. I'd know.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
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Pizzarugi wrote:
It's funny. The reason people defend the silly 10% penalty is because Gx3 doesn't want people to reach level 100 easily. Meanwhile, they're more than happy to exploit the hell out of breach rotations and other strategies for powerleveling safely.

It doesn't make sense. Remove the penalty and give players more ways to reach level 100 that doesn't require spamming in /global 820, or be consistent and have GGG nerf the exp gains in these strategies.


I copied Pizzarugi's post because it is so good and I agree completely.

Now, here's my normal suggestions for these XP penalty threads.

The purpose of the XP penalty from GGG's perspective is they love the level 100 chase goal. What we can do to deal with it is to not worry about leveling up after level 90 or so. Either start a new character or make different goals from leveling up.

GGG this is a note for you. You really need to come up with an alternative death penalty. Friends have quit this game because of it. It would improve your player retention if you fixed this.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Dec 19, 2022, 3:32:52 PM
Stop dying !
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Foreverhappychan wrote:
I wouldn't be surprised if they figured out a better system of risk v reward and punishment of mistakes than flat experience loss per death with Path of Exile 4.0.


If they wanted to stick to XP (big "if"), City of Heroes solved this more than a decade ago, even before GGG became a thing: XP debt. You accumulate debt when you die (capped at half a level), and until the debt is paid, half the XP you earn goes to pay for it. You never go freaking backwards.

But since what matters is what D2 did, here we are.
Last edited by Walkiry#7196 on Dec 20, 2022, 12:34:13 AM
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SerialF wrote:
Stop dying !


Me in 3.19, doing alched t16 maps to slowly lvl up 99. Getting killed in 0.1 seconds by 2 blue mobs in a waste pool corridor. I didnt even register where on screen before they touched me and I died. Its when I stopped playing again.

Now, I dont think its the exp penalty that is to blame for random deaths that come out of nowhere. But if you are going to have both an exp penalty and random deaths, why would I bother playing more?
“We are the race of flesh, We are the race of lovers.”

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