Gaining resolve on kills in the sanc
Doesnt feel like a poe mechanic atm, more incentive to rush past everything instead of fighting. 4 movement skills
If we got resolve back for killing stuff, it would be much more immersive. Currently its like first week delve league, only we lose resolve instead of meter if we engauge. I dont see how this league made it past a first check. Poe2 guys need to help out the interns for new leagues Last bumped on Dec 13, 2022, 10:54:19 AM
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honestly the amount of polish in the league and areas make it feel like the main team was on this league. I don't know what that means for poe2 if true.
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+ 1 this would help my cyclone build
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You're supposed to want to buy boons from killing enemies.
Problem is you can get 2-3 guards and lose resolve to the point few boons compensate. Golden Orb (Gain 50% Resolve when you drop below 20%) is easily worth it but RNG. Resolve on Guard kill would be ideal. I dunno, maybe that's an affix already? "Never trust floating women." -Officer Kirac
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" The amount of coins you get from killing stuff is laugable though so it falls flat as an incentive. Plus in order to transform the coins into boons you have to find a fountain to get them which isn't guaranteed. And as you said, you don't know what boon you get and not all of them are worth sacrificing the resolve for it. Regaining some on guardian kill would definetely make the mechanic more engaging. |
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" Oh, I'm aware of all that. I was just remarking on their intent. On a second thought, Inspiration gain might be more ideal. It doesn't have any interactions like resolve. I don't think it has a max either which would incentivize performing well on lower floors since most the time I end floor 1 with full / near full resolve. Then some room later will butcher me. "Never trust floating women." -Officer Kirac
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" How about a relic mod 'Melee hits recovers 2 inspiration, with a 2 second cooldown.'? Last edited by Celd#2630 on Dec 13, 2022, 10:54:35 AM
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