Path of Exile to implement AMD FSR?

Hello,

I'm a small solo dev that's been experimenting in Vulcan and UE5 and I've been playing Path of Exile for over a decade. I've recently began fiddling around with AMD's FidelityFX Super Resolution (also known as AI upscaling) and I think it has a place in Path of Exile, especially in Path of Exile 2.

The short of it is FSR is a better answer to the problem of "there's too much shit on the screen eating into resources, we need more free resources" than a system like dynamic resolution. While dynamic resolution can free up resources quickly in a pinch, it doesn't resolve the underlying issue of not having enough available in the first place (like using an older GPU with very little vram).

Of course, the biggest downside of AI Supersampling is that particles can be culled. While Path of Exile creates an incredible volume of effects at once, the effects it creates are predictable and reliable - the perfect situation for AI-trained algorithms to do their work. Path of Exile's character visual effects (spells, attacks) for example don't care about physics themselves, only the environmental effects do.

There is already a tool available on Steam right now that you can test AMD FSR in just about any game ( https://store.steampowered.com/app/993090/Lossless_Scaling/ ).

tl;dr - PoE could really get a lot of value out of upscaling, both for low end users just trying to play the game smoothly and for high end players juicing maps with 6 players and infinite effects on screen.

Thanks.
Last bumped on May 21, 2023, 3:18:10 PM
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the problem with those technologies like FSR and DLSS is that they are kinda "camera angle dependent" like texture culling
for a game with fixed camera like poe it won't give that much advantage imo
Reviving a "Zombie fred"... but Google got me here.

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Dragoon_Diver wrote:
for a game with fixed camera like poe it won't give that much advantage imo


Not quite true... I just strung together a little "gaming thingy" for the son of a friend, some old Ryzen 5 1600AF, 16 GB RAM and a GTX 750 Ti... just stuff I had laying around here to keep the costs at bay.

PoE was rather "sluggish" as you can imagine, 35 FPS "on a good day". But Nvidia to this day is still supporting this card with Nvidia Image Scaling (NIS), their equivalent to AMD's FSR/RSR. So with NIS enabled and at 1130x635 (or 59%) the little 750 Ti managed around 90-100 FPS with dips to 45-50 FPS in busier scenarios (Legion, Harbinger), not a bad showing.

One might consider such AI upsacaling technologies a "lifesaver" for folks with older GPUs. ;)
Last edited by tomay#5509 on May 21, 2023, 3:31:29 PM

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