In defense of the Occultist; Her CURSE nodes need a BUFF NOT A NERF
You unnecessarily nerfed Occultist
Why that's the case
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Is it fair to define ascendancies as: "Providing a choice between a handful of semi-permanent sets of tools to approach the game differently depending on your choice"?. If so, store that... While technically the "Occultist got stronger", that is only true because every class and ascendency got objectively stronger with the curse buff. The question is, did the Occultist get COMPARITAVELY stronger, and that it warrants a nerf? Not only do I think that answer is NO, but I think the Occultist got COMPARITAVELY (to every other class) weaker, and needs some love to bring her back to her RELATIVE power level before the changes. If 1) "[Part of] Malediction has been moved to the passive skill tree, where it's available for everyone." 2) "it's not mandatory to play [Occultist] for someone who merely wants to apply really strong hexes" 3) "We have added penalties to both Blasphemy and Hextouch Supports" 4) "put this on to apply 3 curses!" 5) "We've buffed a bunch of Hex-related unique items" Why were all of these things overlooked when considering Occultist power level? This is a classic case of "Why buy the cow when milk is so cheap?" Yes, the curse changes buff her, but they buff everyone else too! But now, more of her "kit" is available without actually having to be her, what's the point of having her an an ascendency? It kind of defeats the purpose and definition I laid out earlier, no? As far as curses go, she doesn't do anything special that you can't get anywhere else, and saying "I play Occultist for Hexproof counter", doesn't cut it. Oh, you saved 100 alchs/scours/chaos/maps over the course of the league. Everyone would trade 100x that currency to have 2 additional ascendency points, so I'm not buying that argument. The justification as far as I can tell is QUOTE "the effects of this notable [+1 curses, apply to hexproof] are still very strong" Is that REALLY true? True enough to warrant a nerf? You just made it much easier to get additional curses, so that stat is significantly less valuable Hexproof is laughed at by half the curse builds, or *ALWAYS* dealt with by having alchs/scours/chaos/vaals/more maps I'd say that ascendency point, compared to others, is on the VERY low end of value So your justification for her nerfs being: "its okay cuz this node is still strong" is off the mark In reality, she either doesn't need a change AT ALL, or even needs some new specific mechanic to give her *curse* nodes PURPOSE after the 5 things I listed above happen Just look at other ascendency classes, or hell even her own other nodes, and ask yourself. Do they compare in strength? I don't think any honest person would say "Yes". I would be remiss were I to simply critique and offer no solution. Here's my best attempt (having found out about this yesterday)
Spoiler
1) A list of modifiers which you can use for the Occultist's ascendency Combine just about any two honestly, and you've got yourself a balanced node
Spoiler
1) Enemies *you've* cursed recently gain malediction 2) Your hits apply [some curse]* 3) Cursed enemies take 20% more "X damage"* 4) Curses you cast [Linger] for X seconds Apply to Hexproof mobs Curse explosions More curse aura AoE 1- You can make malediction stack, get to 10% after a duration, X amount for each curse on them, you can add/remove recently This aligns with your "we want to incentivize self-casting curses" 2- Can be defined by [the last curse you self-cast, some deterministically defined gemslot, support linked], or some other mechanic) This synergizes with #1 SO WELL Additionally, in the future, if you feel like Occultist is too strong, Make sure having #1 and #2 requires you invest 8 points If she ever feels weak, then put #1 and #2 on the same path and you can get both for 4 points WOW, futureproofing! 3- Matches the duelists node Gratuitous Violence if combined with explosions, X damage could be chaos, just damage, DoT damage, very specific damage, etc 4- Lingered curses just stay as an AoE effect, and have 20-30% increased effect, maybe 10 seconds? 2) Remove all other sources of +1 curses, except the legendary someone just paid to have made I guess. It does seem like a STEEP price to pay for extra curses, a ring slot is a pretty big deal (though it does have other good stats). If the Occultist node is the alternative to one VERY RARE chase item, that turns it into one of the best ascendency nodes! All this said though, I don't find it out of the realm of possibility that Occultist needed nerfing. If that is the case though, I can't agree with the way it was done, and why GGG wouldn't explicitly say "she needs her own nerfs, outside of these changes". Last bumped on Dec 2, 2022, 8:40:28 AM
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Agreed, the nerfs are ridiculous and unwarranted.
But it's too late... they decided, and they never go back on changes. Sad Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
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I'm not ready to give up yet... League hasn't released, and we have an update...
The Occultist's Profane Bloom Notable Ascendancy Passive Skill no longer provides "Your Hexes can affect Hexproof Enemies." It now provides "Cursed Enemies you or your Minions Kill have a 50% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage" (previously 40% chance). The Occultist's Malediction Notable Ascendancy Passive Skill has been renamed to Unholy Authority. It no longer provides 15% increased Effect of your Curses, or "Enemies you curse have Malediction." It now provides "Your Hexes can affect Hexproof Enemies." and now provides "Your [Insert Curse] can affect Hexproof Enemies" So now, FOUR POINTS of Occultist ascendency nodes are worth a few cluster jewel passives and an explody mod There is absolutely ZERO chance that the balance team ACTUALLY plays the game. These are the most underwhelming ascendency points BY A WIDE margin. Not joking, I would willingly trade spending 4 ascendency points on these jokes of stats for 4 passive skill tree points, the passive skill tree points would be so much more worth it |
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i hardly play Occultist, but this swap makes absolutely no sense, and that is the only thing that actually does make sense.
99% of the changes of the last couple of leagues don't make sense, so this perfectly fits in. It's all about the vision. Last edited by Shadeless01#5109 on Dec 2, 2022, 8:40:55 AM
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