Magic find has diminishing returns

In latest mod change faq we seen this: If you're able to sacrifice character power for magic find then, you'll find more and better items. That was true before 3.19 and is the nature of magic find in Action RPGs. Note that magic find has diminishing returns, so a small investment can go a long way.

Has anyone created some sort of chart showing what magic find % is the sweetspot or any idea at what point it becomes not worth to invest into magic find?

Some insight into this would be most welcome please.
Last bumped on Nov 19, 2022, 7:20:23 AM
They probably meant the simplest definition of "diminishing returns", as with any "increased by %" modifier :)

For example, if you got 0% IIR, then getting one mod of 20% IIR on gear is 20% more stat.
If you got 900% IIR, getting another +20% mod is merely ~2.2% bonus to your total.
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Echothesis wrote:
They probably meant the simplest definition of "diminishing returns", as with any "increased by %" modifier :)

No.


Patch 0.9.9 added DR for IIR and IIQ.

"
- Diminishing returns now applies to the rate that Increased Item Rarity affects magic, rare and unique items (it affects the less common ones more).

- Increased Item Quantity stats now also have diminishing returns. This allows us to have higher initial values and lets us balance the extreme cases so that their rate of item gain is high but not abusive.

- Bonuses to item rarity and quantity from bosses or from additional players in the game now stack multiplicatively with the player's bonuses (rather than additively). Diminishing returns only apply to the player's bonuses.


Topic about player testing which includes a value to aim for:

https://www.pathofexile.com/forum/view-thread/725812

More testing:
https://www.pathofexile.com/forum/view-thread/1210745


"
Scarletsword wrote:
"
Echothesis wrote:
They probably meant the simplest definition of "diminishing returns", as with any "increased by %" modifier :)

No.


Patch 0.9.9 added DR for IIR and IIQ.

"
- Diminishing returns now applies to the rate that Increased Item Rarity affects magic, rare and unique items (it affects the less common ones more).

- Increased Item Quantity stats now also have diminishing returns. This allows us to have higher initial values and lets us balance the extreme cases so that their rate of item gain is high but not abusive.

- Bonuses to item rarity and quantity from bosses or from additional players in the game now stack multiplicatively with the player's bonuses (rather than additively). Diminishing returns only apply to the player's bonuses.


Topic about player testing which includes a value to aim for:

https://www.pathofexile.com/forum/view-thread/725812

More testing:
https://www.pathofexile.com/forum/view-thread/1210745




Thank you so much my dude! Also those posts are very old, would be good to know if magic find has been changed since 2013 and 2015 respectively, which no doubt it has been...
Last edited by Makosi#0909 on Nov 19, 2022, 4:07:28 AM
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Scarletsword wrote:

Patch 0.9.9 added DR for IIR and IIQ.


Oh, okay. Didn't know that because as a solo player, never had space for MF to study it in-depth anyway. Thank you for clarifying.

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