Breachlords spawning outside the breach.
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Earlier this year we got minimap icons for Breachlords outside their domains and I started noticing this issue where the breach would contain a Breachlord but it was spawned outside the rage of the breach essentially "eating" the Breachlord spawn (it was supposed to spawn but for reasons outside player control we never get the chance to engage it, and without the minimap icon we would never even know we were supposed to get a spawn).
I uploaded this video demonstrating the issue: https://youtu.be/83RI6-Fq6LM It would be nice if whenever the Breachlord spawns it does so at the start of the breach encounter because (in the example on the video) even if the breach had extended up to the Breachlord the encounter would have finished before I could have the chance to fight it. Last bumped on Nov 9, 2022, 12:48:54 PM
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It is not a bug.....try using atlas passive to speed up the opening
" It is your dps problem then This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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also, as i remember the speed is scale with the monster killed. the map layout you encountered is terrible for Breach and i don't think you have good dps for clear .
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" Atlas passives should not have anything to do with this! The Breachlord has a CHANCE of spawning, meaning that this is a binary event, either it spawns or it doesn't. This is a matter of setting expectations, if it was supposed to spawn then the players should be given a decent chance to engage the boss! It's terribly bad design to have the boss spawn towards the edge of the breach just for the breach to immediately close when it appears. " Indeed, but then why not reduce the chance for the Breachlord to spawn and have it always spawn at the beginning, since there will be times when no matter how good your build or the map layout is it'll be outside the breach? As I said, it is a matter of setting expectations. Before we got the minimap icon you wouldn't even know you had spawned a boss encounter. " " Following up on this argument we can start having incursion encounters that last 0.01 seconds as "it's your problem you didn't manage to clear the whole incursion in the allocated time" or having Shaper stay in his arena for half a second and then go away since it'll be "your problem you didn't have enough dps to kill him in the duration he was there"... Please, if you don't have anything constructive to add to the discussion, just don't type anything on your keyboard. |
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He hasn't spawned yet. You have to kill enough of the critters for the ring to go out that far. It is merely showing you the position he WILL spawn in, should the circle get out that far so you know where to move your ass in advance.
Despite the fact that Neo worded his replies horridly and he's less than helpful, he does have a point. If you take the Atlas passive Flash Breach (Yes, the Atlas passives have something to do with this), it makes it infinitely easier to get breaches to open up to their full extent revealing the bosses you are trying to reach. The extra density and added area of the breach matters as does the layout of the map itself. Terrain blocking/areas that nothing can spawn in will greatly affect Breaches; it always has going back to the Breach league itself. You want maps with large wide open areas, not cramped linear runs like waterways (think Canyon or Strand type areas as good to spawn areas). Most of what you are asking for is feedback, as this really isn't a bug. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "Your mother was a hamster and your father smelt of elderberries!" Last edited by Aragorn14#7418 on Nov 6, 2022, 1:06:33 PM
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" You are correct! Whai_GGG moved this post to the feedback and suggestions forum. FWIW, I apologize for creating this thread under the bug reports forum, I should have taken more time to figure out where to place this before clicking the submit button. " I'm not putting into question whether or not the layout and the atlas passive would help (although I might have worded my replies in a bad way). My point is that having the boss spawn at the beginning of the breach encounter would be much better in the sense of expectations set and met. Having to search around for where the boss will 'maybe' spawn and still having the uncertainty of not even being able to fight the breachlord if your breach spawns in a bad place (even if you make sure to run only good maps like dunes there are still corners where the breach can spawn that would block up to 75% of the breach monsters from spawning!) seems like terrible design to me and (PERSONAL OPINION ahead!) reinforces my conviction that breach is one of the worst end-game mechanics we have in the game right now. For comparison, let's look at legion which is another mechanic that highly appreciates good layout. If you trigger a boss spawn, no matter how bad the layout is you'll get the boss there! So we have clearly set and met the expectations. Anyhow, as the saying goes, it's impossible to please everyone and maybe breach will just never be a mechanic for me to enjoy... And thanks for taking the time to come over and drop your input on this thread =) I appreciate it! |
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