axe mastery

why is the rage gain on hit node for axes and swords while the entire wheel is axe specific?
Last bumped on Oct 25, 2022, 2:30:17 PM
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Pretty sure its for that one Axe/Sword unique combo.
Might be purely because of Varunastra, at least that's the only reason I can think of :D
I think because Bloodscent (Large Cluster Jewel notable on Axe/Sword clusters) is also like that.
a common dual wielding trope for warriors is a sword and an axe.
cool, but is there any option for regular swords?
No. This is also why whenever I play 2H melee (not often), I always play axe or staff. Staff gets free Fortify on cluster and a lot of crit nodes, axe gets really good masteries (rage, destroy on kill, onslaught effect). Sword and mace basically suck in comparison.
bummer
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TemjinGold wrote:
No. This is also why whenever I play 2H melee (not often), I always play axe or staff. Staff gets free Fortify on cluster and a lot of crit nodes, axe gets really good masteries (rage, destroy on kill, onslaught effect). Sword and mace basically suck in comparison.


swords get frenzy and impale chance(making it easier to get to 100%), I find the passives for swords themselves to be better than axes to(thanks crit nodes).

maces/sceptres are pretty meh.
makes sense. you'd think swords would be more fleshed out with like parry and block mechanics/skills or something. anything to make a real gameplay comparison to the plain dmg advantage of axe

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