A single white Void Jaguar oneshots me several times
Hello,
maybe some of you can help me to understand Void Jaguars. Every 10th map or so, there is a white (non rare, non magic) Void Jaguar oneshotting me. After going back, oneshot again...and again...and again. XP gone. They hit me faster then my Cyclone 7.5 APS can hit them. Most Void Jaguars, nothing happens, they just die. But every 10th map there is one of them that is like an uber boss. 75% phys damage is converted to cold damage from Void Jaguars. I have 3600 HP (50% reserved Petrified Blood) + 1400 ES -> 3200 effective HP. Petrified Blood -> 40% Damage Reduce 75% all Block with double Block Node -> 35% Damage Reduce 94% Spell Suppress 90% Max Coldresist 30k Armour Doryani's Prototype Random alched Mapmods (no phys as extra lightning). So even if i'm super super unlucky and my spell suppress and block misses 3-5 times in a row, there is still 90 max res and 40% damage reduce. 3200 HP / 0.6 = 5333 / 0.1 = 53333 Hits that i should survive. Do Void Jaguars deal an insane amount of Phys Damage even after 75% converted to cold? So my 30k Armour is too low? Or is there some hidden conversion to Lightning Damage instead of Cold Damage? Because for high Lightning Hits i could understand that Armour is too low. Maybe a Mod i didn't recognize. There is no Rare with an aura nearby. Just one white Void Jaguar. If they deal insane amount of phys damage even after conversion, it will be even more after next Patch... Hope you have any ideas what's going on here. Thanks. Last bumped on Sep 20, 2022, 1:12:46 PM
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Reads like there is something weird going on or you missed something like a map mod or clicking on altars or some such thing.
Their leap is an attack so spell suppression does nothing. For your build 'physical added as fire' would also be a particularly bad map mod. You can see stats here but I am not sure if I got the correct version: https://poedb.tw/us/Void_Jaguar#Lvl82 No wonder it's lost, it's in the middle of the jungle!
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Thanks for your Reply,
you're right, maybe i should also filter for physical added as fire until i can equip Melding of the Flesh for better Fire Res. If there would have been this Mapmod, do you know how it is calculated? Is it like 100% phys -> 90% added as fire, then conversion phys to cold or 100% phys -> 75 converted to cold and 90% of the remaining 25% added as fire? Also on the poedb Site, i switched Monsterlvls. As i only run T16 Maps. Monsterlevel is 83. The Skill itself has Deals 20% more Damage from lvl 68 - 82 At lvl 83 it suddenly Deals 175% more Damage. That's ridiculous! Not sure if it's a bug or intended. I just compared to some kind of Rhoa's. There is no such increase in Dmg Multipliers between lvl 82 and 83. https://poedb.tw/us/Void_Jaguar#Lvl83 Last edited by Gufi#1246 on Sep 20, 2022, 8:54:33 AM
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Also, read the soon to be deployed patch notes.https://www.pathofexile.com/forum/view-thread/3312844
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" Its the first version. That is why those monsters with phys->x conversion skills are particularly dangerous with phys->ele mods. See here for a (more complicated) example: https://www.poewiki.net/wiki/Damage_conversion#Example_calculation " For me your link just points to the lvl 84 version. I used lvl 82 because I do not know if using the super version (the 84 one) is correct. Without knowing how poedb derives this data (or better testing it) its impossible to say which version is the correct one. No wonder it's lost, it's in the middle of the jungle!
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