PoB shows "Effective Hit Pool: Infinite"... Why?

PoB: https://pastebin.com/9y95fLze

No idea why this character wont take physical damage. Have I accidentally broken a toon, thus created an exploit? I haven't needed to spend any passives for 22 levels, and I simply cant be killed by normal means. I am trying to figure out why. If it isn't an exploit, how do I reproduce it for a different character?

I seriously don't have any idea how to read all the data in PoB. So determining how I have achieved this is nigh impossible for me to do without guidance.

Assuming it isn't an exploit, I would like to reproduce this on a different character. Any advice is welcome.

Thanks in Advance.
Last edited by dejunai#5012 on Sep 16, 2022, 3:05:48 PM
Last bumped on Sep 16, 2022, 4:45:10 PM
You probably have an outdated PoB version, because it is not showing as infinite health pool to me. I would check if you can update it.

Molten strike with life gain on hit recovers so fast that often you dont see any missing, even though you are taking damage.

The game where you are at is also relatively easy, so rest assured you can and will take damage as you progress.

If you like the life gain, you can look up other molten strike characters using claws, or elder rings with up to 20 life gain on hit, they have a very high survivability.

it means you recover more than you take, set a value for the incoming hit and it'll stop happening as its assuming a your level monster up to a certain point I believe.

Just to explain it with some numbers if you recover 2k ES from your aegis aurora on block and have 75/75 block you will register as infinite EHP until you get to over 1.5k per hit taken because you can't actually die to hits until that point.
Last edited by Draegnarrr#2823 on Sep 16, 2022, 4:16:20 PM
I am using the latest build of PoB Community v2.21.1...

But as long as I am not accidentally using an exploit, I suppose I am ok to continue... perhaps I'll figure it out on my own.

Thanks for your time.
As an extra update I can get it to register as infinite if I set the monster level to 6 or below so its just to do with the incoming damage numbers AFAIK, EHP number is very misleading anyway until you know how to interpret it.
I checked my enemy level setting.. it was literally blank... I cranked it up to 32 (my level) and clearly I did not have infinite EHP. I set it to zero, and it is defaulting to my level again... Clearly "blank" and "zero" are not equivalent...

Thanks for all the help.

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