Mistake here. "Rare monsters that do not drop loot are now limited to 2 Archnemesis modifiers."
how about NO mods if it cant drop loot.
Your entire purpose of AN was "harder fights for loot payoff" no loot and having deal with mods is against your original purpose. if a monster cant drop loot....it should NOT have ANY AN mods. Last bumped on Sep 7, 2022, 2:21:43 AM
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Soft agree, or at the very least have a limited pool of mods to choose from, or a reduced effect of AN mods.
I feel like GGG has cornered themselves with unique mobs being loot pinyatas and AN being on all rares, do we need a Unique but tough and no loot inbetween teir? Bloodlines rework? |
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If they had stuck with what they said they were going to do on live stream I think this whole thing would have gone over better. They said they were going to reduce the number of rare enemies but increase their durability. They only did the last part and the first was a half truth.
Reducing their numbers in story and low tier maps does little. Reducing them in T16 with 3 layered map mechanics going on does a lot. An enemy that has no chance of loot though is an abomination to the ARPG genre. "Never trust floating women." -Officer Kirac Last edited by Xzorn#7046 on Sep 7, 2022, 2:05:00 AM
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" +1000 Every time I'm getting swarmed by 5+ rare mobs I think to myself, good that they reduced the rares spawn rate. Not. And I'm just waiting for that executioner spawn combined with something that just halves my HP per hit. “We are the race of flesh, We are the race of lovers.”
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