Righteous Fire combined with passive skill point called The Agnostic

When u reach 0 mana points make you die because u cant stop righteous fire and u dont regen mana... fix it my build lose 40% of damage without that.
Last bumped on Sep 4, 2022, 1:44:57 PM
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You can stop Righteous Fire with a flask with the "remove all burning on use" type of suffix.

You may also want to consider using a Mana flask if running out of mana is killing you.
Yes but... its a bug?
Ty for information :)
Last edited by Toneleytor#4406 on Sep 4, 2022, 11:37:52 AM
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Toneleytor wrote:
Yes but... its a bug?
Ty for information :)

The Righteous Fire effect always ends when you reach 1 life, so it should not kill you - but taking damage from other sources certainly could.

As long as you are not at full life, The Agnostic will drain up to 20% of your mana. With RF active The Agnostic drains mana every second based on the damage you'd take from RF, before any life regeneration effects are considered. This is per design and not a bug.

Here's the mechanical explanation from Mark.
Last edited by twitticles#7701 on Sep 4, 2022, 11:59:57 AM
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twitticles wrote:
"
Toneleytor wrote:
Yes but... its a bug?
Ty for information :)

The Righteous Fire effect always ends when you reach 1 life, so it should not kill you - but taking damage from other sources certainly could.

As long as you are not at full life, The Agnostic will drain up to 20% of your mana. With RF active The Agnostic drains mana every second based on the damage you'd take from RF, before any life regeneration effects are considered. This is per design and not a bug.

Here's the mechanical explanation from Mark.


Yes drain mana but dont heal i think, im confused the creator of the build that im playing says thats a bug, have more than 10.000 hours i know that doesnt mean nothing but im confused now.
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Toneleytor wrote:
Yes drain mana but dont heal i think, im confused the creator of the build that im playing says thats a bug, have more than 10.000 hours i know that doesnt mean nothing but im confused now.

Does your build actually have sufficient mana regeneration to cover the drain from RF, skill costs and any other incoming damage such as from monsters? I glanced at it and it doesn't seem to reach near enough levels but I haven't bothered to import it to PoB to check the math closer.
If i use RF and use skills i dont lose mana just regen slower
Last edited by Toneleytor#4406 on Sep 4, 2022, 1:45:50 PM

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