Game is too easy in multiplayer

There is no reason for groups to benefit from party since it makes the game easier.

If anything the xp should stay while the mf is decreased. Currently you get both, id disable both benefits.

This isnt wow or lost ark where you need players to complete content. The bonus doesnt make sense in todays poe
Last bumped on Sep 3, 2022, 3:42:59 AM
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monster should just get more health if 1 player is 100 then 2 players should be 2,5 times the normal health, and damages should increase accordingly, so many easy more aura's compared to a solo player.
Last edited by Shadeless01#5109 on Sep 1, 2022, 11:14:45 AM
minions must have 1hp. party must boost drop x5000%
thats my opinion
You can skip picking up loot, and die to lose exp if u think the game is too easy in multiplayer for you
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EliteEscort wrote:
minions must have 1hp. party must boost drop x5000%
thats my opinion


My vote now to restrict your account to play only minions right from the time of this comment.
"
DarkJen wrote:
"
EliteEscort wrote:
minions must have 1hp. party must boost drop x5000%
thats my opinion


My vote now to restrict your account to play only minions right from the time of this comment.


im vegan,dont like meat sandwitches
"
Chadwixx wrote:
There is no reason for groups to benefit from party since it makes the game easier.

If anything the xp should stay while the mf is decreased. Currently you get both, id disable both benefits.

This isnt wow or lost ark where you need players to complete content. The bonus doesnt make sense in todays poe


you're wrong, simple as. why should 6 people play in party without bonus loot. without it everyone would get only 1/6 of the loot compared to the loot they'd get if they ran solo and nobody would do it.

People currently get 50% bonus loot for every player meaning that in a 6 man party the loot is increased by 300%, so in a party 400% of the normal loot drops but that loot is divided by 6, so you get 66% of the loot than you'd get solo.

the only thing you get effectively is more IIR leading to getting big drops faster, but they are divided among 6 people (7-8 realistically with traders)

People see 6 man party loot with min-max IIR and IIQ and compare that loot to the loot they get solo and they get jealous because they don't understand that the loot is divided among multiple people and they think that it takes no effort to do it.

In reality to do 6 man party MF you need 6 people dedicated to group-only builds, 1-2 traders and you need to organize to be online at the same time and play only with each other.
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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EliteEscort wrote:
minions must have 1hp. party must boost drop x5000%
thats my opinion


haha i meant monsters, but haha :)

I do fully agree that reward should of course be there for groups, risk v reward.

but a full group means 6x the dps (if no specific aura bot) only because of all aura's the dps is much more then 6x and monsters are just 6x hp, so that makes no sense, also the defense are boosted a lot because of all different aura's so why not receive more damage from monsters to equal the boost players get from aura's.

And of course when upping the difficulty, the reward should be equally raised.
Last edited by Shadeless01#5109 on Sep 1, 2022, 11:19:37 AM
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impulze3 wrote:
"
Chadwixx wrote:
There is no reason for groups to benefit from party since it makes the game easier.

If anything the xp should stay while the mf is decreased. Currently you get both, id disable both benefits.

This isnt wow or lost ark where you need players to complete content. The bonus doesnt make sense in todays poe


you're wrong, simple as. why should 6 people play in party without bonus loot. without it everyone would get only 1/6 of the loot compared to the loot they'd get if they ran solo and nobody would do it.

People currently get 50% bonus loot for every player meaning that in a 6 man party the loot is increased by 300%, so in a party 400% of the normal loot drops but that loot is divided by 6, so you get 66% of the loot than you'd get solo.

the only thing you get effectively is more IIR leading to getting big drops faster, but they are divided among 6 people (7-8 realistically with traders)

People see 6 man party loot with min-max IIR and IIQ and compare that loot to the loot they get solo and they get jealous because they don't understand that the loot is divided among multiple people and they think that it takes no effort to do it.

In reality to do 6 man party MF you need 6 people dedicated to group-only builds, 1-2 traders and you need to organize to be online at the same time and play only with each other.


Groups with trader? Solo-Players dont have to trade and have to spend time to sell loot? You can do maps and trade as a group without stop farming, if u have a trader. Solo u have to leave the map.
You´re faster and stronger, it is even stronger/absurd on league start. Everything is about time to get currency. If u save time with a trader its a timewin for groups.
You can´t compete as a solo player with a group on the same skill-lvl. Also you dont need a good group. You need an aura-bot, DD and mabye a curse-bot.
Idk how good groupplay is, in this league, with all the changes, but in the past it was absurd.


"
impulze3 wrote:
"
Chadwixx wrote:
There is no reason for groups to benefit from party since it makes the game easier.

If anything the xp should stay while the mf is decreased. Currently you get both, id disable both benefits.

This isnt wow or lost ark where you need players to complete content. The bonus doesnt make sense in todays poe


you're wrong, simple as. why should 6 people play in party without bonus loot. without it everyone would get only 1/6 of the loot compared to the loot they'd get if they ran solo and nobody would do it.

People currently get 50% bonus loot for every player meaning that in a 6 man party the loot is increased by 300%, so in a party 400% of the normal loot drops but that loot is divided by 6, so you get 66% of the loot than you'd get solo.

the only thing you get effectively is more IIR leading to getting big drops faster, but they are divided among 6 people (7-8 realistically with traders)

People see 6 man party loot with min-max IIR and IIQ and compare that loot to the loot they get solo and they get jealous because they don't understand that the loot is divided among multiple people and they think that it takes no effort to do it.

In reality to do 6 man party MF you need 6 people dedicated to group-only builds, 1-2 traders and you need to organize to be online at the same time and play only with each other.


Buffs, debuffs and bosses targetting you. Why get a bonus for the game being so much easier??

I did a tainted paradise t16 in a group and went from 88%xp to 4% on 94.

Group play is already naturally rewarded. Imagine you had a couple more aura's while solo. How much of a difference that would be, then imagine the boss isnt targetting you. Thats group play

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