Kalandra reflecting jewellery positive vs negative

How do those 5/6 or even 6/6 positive stats on reflected jewellery be created?
I saw so many on market they have almost all or all stats are positive, and doubled.
How could it possibly happen?
Last bumped on Sep 1, 2022, 9:50:15 PM



RNG.
I didn't even realize this was possible.

Every single item I've seen from the reflecting mists has been biased so far toward the negative that no sane person would use it so I actually just assumed that it was always generating a minimum number of negatives.

Interesting. I might actually have to look at that loot now instead of just clicking the button, laughing out load, and moving on.
It looks like the RNG is set to "fkn 0.001 % chance" to get 5-6 positive mod. That's probably okay given the possibilities that could happen.
I just assumed it was always 3 negative, 3 positive. didnt say otherwise anywhere and never dropped anything else. probably an abyssmal chance ^^
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xaerobb wrote:
It looks like the RNG is set to "fkn 0.001 % chance" to get 5-6 positive mod. That's probably okay given the possibilities that could happen.


Disagree on that. Dont understand why they dont up the chances, so more casual players can get good stuff in a timed league as well. can just void kalandra items afterwards for precious standard economy. I get more disappointed with never dropping anything, than pushing more for trying to win the lottery
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Marthuk wrote:
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xaerobb wrote:
It looks like the RNG is set to "fkn 0.001 % chance" to get 5-6 positive mod. That's probably okay given the possibilities that could happen.


Disagree on that. Dont understand why they dont up the chances, so more casual players can get good stuff in a timed league as well. can just void kalandra items afterwards for precious standard economy. I get more disappointed with never dropping anything, than pushing more for trying to win the lottery


Unless they changed the weight on success, according to Google the odds of winning 6x 50/50 is 1 in 64. That's not that bad of odds considering the insane outcome possibilities.
You assume every mod has a 50/50 chance for positive/negative. I highly doubt that. Its probably a weighted chance to get a number of negative or positive mods. but someone who got the numbers please correct me ^^
I've done so many and almost every reflected mirrored jewelry has been a piece of junk and a waste of my time. Frankly I have left the things in mirror.

As for the mirror, well it is just boring ... now I do it just to see if I can get some currency as the junk dropped isn't useful and doing the recipes is time consuming.

:(
From the league video, I'd assumed that this was designed to give you exactly half good and half bad mods. Strange.
Bird lover of Wraeclast
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Te sientes tan fuerte que piensas - que nadie te puede tocar

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