Atlas And Leveling Party Play Master Memory Missions, Uniques, Craftings, Bases

Bastioningly & Beaconingly The Basics of Archetypes; Cheerleading; Frontlining; Ranger & Caster, Ascending not only the landscape but the Astral beyond amongst any of the artifacts they choose to pursue within it.

purr vadingly I arc here to resolve with a list of archnemsis mods I despise, and preface above to articulate an icon of an ideal - in resolve to : astronimical rarity archetype, 3-month league, antagony via archnemesis (hopefully the issue here is : a) modifiers of archnemsis mobs b) depiction illustration and portrayal of cette modifiers & c) in the issuance of a less based naming-system and modifier-revealing aura)


1. Rarity of how good items (do not) appear in PoE
2. Quality of builds
3. Quantity of league mechanics
4. Application, Presence, Engagement, Option, Wield, Bloom of those league mechanics enjoyment (or contra)
5. Quantity of builds to plunder about those league mechanics via

Sublime intersupportiary nature of these five factors across a three month league schedule

Hoping to bring broader consensus for a broadening league - sporty analogy aside, i altar to analogize the sensation : here : same league length, more league mechanics, rarer quality items; more rng based crafting

For me archetypes broke when ancestral protector totem was added (?perandus) - just achieving an 40/40 ascension I fawn for is like bro, bring a ballista build to a lightsaber fight

looking up at the architecture of the game this league. . .

To clear into bases I want to craft on from gear I am proud to craft from with currency I adore^^ the font of - to access league achievements - craft with other differently adjulatory currency - orient the market by tackling heists and profiting midst plundering alt quality gems I desire - with an outside of base archetype overpowered build - and then just reset to zero mid achieving all that

I don’t know I like playing with lightsabers and energy blade or spectral throw or whatever seem a whole lot more cogency-thematic-archetype-fonting than wham-presto-i-just-conjured-100-sentient-ballista

Ancestral Protector and Mirage Archer sort of degrading the glory of party play aside; with the addition of ballista-shenanigans the archetypes-there-broken-seem-now-shattering(the power curve of the rest of the game) {oh jah dood just splay explosive arrow ballistae elementalist}

and i'm all for automating, targeting computers and empowering individuals sporty sovereignty spors, as a fungi; but just - if the game opens up with that sort of stuff then party plays value must be equally ingeniized :

so:

Like casting spells, shooting arrows, bleeding red, and being a cheerleader

Was the og; support, frontline, ranger, caster archetype fore me

And I could imagine group play; where for each avatar an Essence of their variety will spawn, in the interest of audiencing blossoming channelings early game joy be basked in

I don’t know, I really like it when I find an upgrade or an upgrade-crafting material for any of my friends

So right now the recipe has me atlas tree point hunting - alongside beaming players in for their juicing atlas tree ascension - really struggling to achieve a build that would ordinarily dance with red-tier essence archnemesis

But the equation of wanting gear
And getting thwacked by the grosser portion of rare modifiers that are just so disgusting to play against to baskingly enjoy glamorous glorious league content to get it (in a three month league) aside

I guess I’m kind of subliming a “I find master memory missions to be such brilliant fun, why weren’t they the main league mechanic” Adjulating-inquiring with a “build-diversity is OG POE’s admirable balance” post-to-post

& I don’t know how much of the game would need to be stripped

But I’m kinda suggesting that the fame and glory and game and play of poe right now is calibrating atlas completion for atlas tree, and I see the master memory missions as potential entree to orient appetizing party play to arrange to co-archetype and blast through any number of chain-reacting-chain-reactings together

Of Course I would like items to drop identified so they can be properly sussed out by an in-client or otherwise illuminatory-highlighting of a loot-filter to then be allocated into an completely-automated market place

Potential then distils, similar to party play giving spell and energy shield essences to casters per essence mob discovered*; how fetching would it be to order the chaotic landscape with pursuing school-of-magic rogue exiles from zone to zone for each party players archetype; as quest-reward applicable from the rogue or narrative-giver : build enabling bases and uniques could be attained

*inversion of : "solaris touched mod detected, summon the IIR culler" into : "a party including a witch \ templar \ shadow with >#attribute enters zone generate #-#corresponding-essence" (and i didn't want to sleigh it like that because the actual suggestion is not about market-flood but enjoying deterministic-crafting material-acquisition with your mates) {server-wide or party-playing}

I just see the Adjulating alchemy astonishing austerity power fantasy of our present game as sped up from really appreciating its carnal archetypal amazing and awesome possibility blossoming plateau

ordinary tantra base axis

I would vouch that league length, rarity by which good items are kept from their respective archetypes and in block hypotheticalities yet unrealized to tantrics
Tonal texturality (through yet underappreciated possible orientating archetypal-corresponding environment-font, currency scarcity, crafting nerfing) and smashing at thereby at delight speed about an under-basics-aligned non-blossoming landscape - slogging through a confusing nebula of remaking all names with addition of a slew of modifiers that say “really, why aren’t you just dropping a -name an overpowered build- in front of me” (and I don’t know if there are builds that give zero fucks about archnemesis;

I’ll strive to make my synthesis perfect here in appealing to how stunned I am of how much I wish to evade and hope to block totally

The Threshold I set fore unpleasing modifiers does not recommend playing into

homogeniality without:

Crystalized Skin
Corpse Detonator
Final Grasp
Heralding Minions
Lightning Mirage
Magma Barrier
Mana Siphoner

Assassin, Chaos weaver and toxic magic packs especially (or particularly) similarly recommended

Ground degens are hell pain unpleasant discomforting fitting unfun yuck

**i believe all above articulations are in the interest of repealing the removal or change of divine-orbs recipe as its enstated as crafting-bench highness, i advise all uniques deserve the fludity of possibly being divined (divine orb attempted, at any time, for any reason)

***in component compound and curiosity to cure the unfun untogetherness of our most canvassy vast video game so many of us find foolish delight relishing fully merry merriments splayingly sharing glee teaming gleeS all togetherness cherishing shire bees birds breeze trees - promise land routines

rootingly :) -Zensei Zean-
Last bumped on Aug 28, 2022, 1:43:26 AM
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