peak game design with culling strike
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problem: this mechanic lets you cull monsters at certain HP thresholds
solution: make at least half the mobs that u wanna cull, not cullable, ie: beasts berserker executioner souleater etc. etc. absolute genius game design Last bumped on Aug 26, 2022, 2:15:07 AM
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It's great when players feel punished for their build choices instead of rewarded, ain't it.
Украина в моём сердце
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problem : the mechanic of culling wasn't obfuscated enough
solution : hide non cullable montsers in a list of 1000 mod monsters to increase the depth of the game. "this is a buff" |
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Problem: stuff works.
Solution: "fix(break)it" |
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lol i thought "What the heck... is it a bug? why it is not work???" Now i see..
PoE1 nowadays looks more and more like a fan-made fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
--------------------------------------------------- RiP PoE2 [December 9, 2024 - August 29, 2025] |
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They will introduce nets which enable culling again
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and you will ahve to take 3 passive points and a mastery to be able to use it
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