peak game design with culling strike

problem: this mechanic lets you cull monsters at certain HP thresholds

solution: make at least half the mobs that u wanna cull, not cullable, ie: beasts berserker executioner souleater etc. etc.

absolute genius game design

Last bumped on Aug 26, 2022, 2:15:07 AM
It's great when players feel punished for their build choices instead of rewarded, ain't it.
Украина в моём сердце
problem : the mechanic of culling wasn't obfuscated enough
solution : hide non cullable montsers in a list of 1000 mod monsters to increase the depth of the game.

"this is a buff"
Problem: stuff works.

Solution: "fix(break)it"
lol i thought "What the heck... is it a bug? why it is not work???" Now i see..
PoE1 nowadays looks more and more like a fan-made fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
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RiP PoE2 [December 9, 2024 - August 29, 2025]
They will introduce nets which enable culling again
and you will ahve to take 3 passive points and a mastery to be able to use it

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