Reforge keep prefix/suffix needs to be in the game, crafting is so bland without it.
Reforge keep prefix/suffix needs to be in the game.
These two were extremely important to pretty much any metacrafting procedure. Even if they weren't actually needed in every case, their existence was. Most mid and high tier crafting is done by getting either 3 good prefixes or 3 good suffixes first, then crafting on the other side while locking the good side with metamods. And most of the methods involved in this carry the risk of filling the 'other' side with 3 affixes. Without these two harvests, that's effectively a dead-end now. All the investment pumped into getting the first side done is either stifled or has to risk being annuled and ruining the entire setup, which could easily have cost dozens of divines (formerly exalts) to reach. Reforge keep prefix/suffix allowed you to fix the 'other' side when this happens by trying to reroll the 'other' side to having at least one open affix, so that you can metamod and scour or reforge again. Without them existing as a safety net, allowing us to go back to a crafting checkpoint of sorts, expected crafting costs skyrocket, making not only the process of crafting much more prohibitive but also the prospect of buying too... those higher costs get carried down to buyers, after all. We need these two back, or at the very least a new craft that will allow us to specifically remove a (or all) prefix or suffix without risking our good set of 3 mods on the other side. Last bumped on Aug 29, 2022, 12:27:35 PM
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+1
Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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we need weapon to amulet craft, sockets and more likely back
in the league showcase, they showed us ( MUCH more likely ) and in game they gave us ( more likely ) ... |
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I complete agree. Their statement for nerfing minions was that this is a game where you are suppose to craft your gear. But they remove the most important mechanism to craft a viable gear.
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Daily reminder that Reforge keep prefix/suffix needs to be in the game. It doesn't have to come from harvest, it just needs to be in the game to make crafting much more interesting.
Last edited by evovolvo#5267 on Aug 25, 2022, 6:00:16 AM
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Yes, it's a mandatory aspect of the game.
As well as crafts with 'more likely' to appear as we need options beyond the quality of chaos orbs with the atrocious weighting of some mods nowadays, and the sheer amount of them compared to before. The same goes with the 'much more likely' from influenced crafts, with the weighting range they were mandatory. This should be an expensive craft, not the worthless enchantments for chest pieces that nearly do nothing. Also we need the jewel enchantments back again. Why were they even removed? The amount of power given from them was basically non-existent anyways. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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Crafting is really bad right now.
Daily reminder that at least Reforge keep prefix/suffix needs to be in the game. It doesn't have to come from harvest, it just needs to be in the game to make crafting much more interesting. |
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" + Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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You are right and I am pretty sure they dont want to do this.
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Crafting is very bland with the removed crafts from harvest. Please add them back in the game, they don't have to come from harvest, just need to be in game.
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