Removing ailments, curses, debuffs, etc. on trigger (i.e. flask effect)

Hello exiles!

I came across a simple question, but i haven't yet found a solution, so I will ask it here.

If I am under certain ailment effects, or under curse effects, which are permanent (map mod, chilling ground, ...), and I use a trigger, which will removes curses / ailments, what happens?
Do they ever disappear? If yes, when do they reapply?

Example:
I am a Pathfinder with Master Alchemist node allocated and I am standing on chilling ground. If I use a flask, what happens? Note: This node only removes ailments, but does not grant immunity during any flask effect.

Thank you very much
Last bumped on Aug 18, 2022, 7:21:53 AM
If it only removes them, they will be instantly reapplied, effectively not doing anything. However, immunity to ailments/curses will work against permanent mods.
Short answer, it depends.


When I came back, I found all my well-rolled flasks were basically worthless because flasks got an overhaul when I was gone. I bring that up because the mods aren't the same and can make a world of difference.

For example, one mod only removes burning if you are burning when its applied, but does add a temp immunity if that condition is met. Another mod will make you immune to burns and ignites during the flask's duration.

As far as chilled ground, it depends on the mod on the flask you're using, does it state it grants immunity during the duration or only have a specific condition.
Yep, totally over league play.

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