Headhunter rebalance proposal: permanently gain rare monster Modifiers rather than for 60 seconds
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Rare monsters spawn rate is significantly decreased.
To balance power of Headhunter Leather Belt why not make rare monster mods be permanent for a single location rather than for 60 seconds? was: Headhunter Leather Belt Requires Level 40 +(25-40) to maximum Life +(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you gain its Modifiers for 60 seconds to be: Headhunter Leather Belt Requires Level 40 +(25-40) to maximum Life +(40-55) to Strength +(40-55) to Dexterity +(50-60) to maximum Life (20-30)% increased Damage with Hits against Rare monsters When you Kill a Rare monster, you permanently gain its Modifiers at an Area There once was an exile who found a map of infinite doctors. Last bumped on Aug 13, 2022, 8:28:46 AM
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