Unbreakable changes

New jugg ascendancy is shit. Please either make something more useful or don't change Unbreakable at all. The new " 8% of armour applies from elemental hits"
is viable if and only if you have over 1 million armour and kills other builds such as nebuloch. Pls make something more useful or more diverse.
Last edited by berky1997#5126 on Aug 7, 2022, 1:45:27 PM
Last bumped on Aug 7, 2022, 6:22:12 PM
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That ability is WAY better than you think it is:

Take a pretty chunky ele hit of 10k. If you have 75% res that cuts it down to 2,500 damage, which you would currently take.

With that ascendancy, the "armour" applied to the hit is NOT applied to the 10k original hit. It is applied to the mitigated 2,500 damage and you need significantly less armour to do something meaningful to that. So no, you don't need anywhere close to 1,000,000 armour for it to do something meaningful.

Remember Transcendance and how busted the original version was? Yeah, this is that without the drawback.
if you have 50k armour which by the way is the reasonable amount for a non armourstack build as a jugg with 8% of 50k which is 4k, you can only mitigate 20% of
10k elemental hit after reduced by elemental resists. But if you were hit by 20- 40k ele hit its less than 10% which is nothing.
This ability becomes exponentially better if you combine it with above-75 maximum elemental resistance. 90 is hard to reach now but 86 is reasonable (90 minus 4% penalty on new melding).

I guess The Brass Dome will be the armor to go for jugg builds, as this has both maximum resistances and a ton of armor. A perfect item for this notable.
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berky1997 wrote:
if you have 50k armour which by the way is the reasonable amount for a non armourstack build as a jugg with 8% of 50k which is 4k, you can only mitigate 20% of
10k elemental hit after reduced by elemental resists. But if you were hit by 20- 40k ele hit its less than 10% which is nothing.


That's not a thing, though? Like, at all. The gigantic INCINERATTIOOOOOOOONNN nuke by the UBER Searing Exarch does 25k-38k base damage at the edge. It does much more in the center, but if you're at Ground Zero for a nuclear explosion which a pinnacle boss telegraphs for a 6 second channel it shouldn't just kill your character, it should log you out and uninstall the game. That nuke is also an extreme outlier, the only hits I could find on this level are the ones specifically designed to kill you for failing at boss mechanics (Maven Memory Game, Inescapable Doom, Sirus Maze, etc).

So you're right: this one notable doesn't allow you to become invulnerable to all elemental damage and facetank the strongest hits in the game. But it DOES provide extremely good damage mitigation against the things which kill players the most in maps: deadly packs of magic/rare monsters, most of which are throwing around hits in the 8-10k range.

The only problem with this node is that it's on the Juggernaut, which I still see as a vastly inferior to the other Marauder ascendancies. Because it's a bit telling that I read about this and my immediate reaction was "Awesome, that node sounds amazing, I can't wait to put it on a Berserker with Flesh/Flame jewels."
just get a nebuloch, replica dreamfeather, and a loreweave with transcendence timeless jewel, hit 500k armour and you will be much more tanky. That 8% armour is nothing when it comes to real endgame like 1k delve, maven's invitations.
Last edited by berky1997#5126 on Aug 7, 2022, 6:22:51 PM
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berky1997 wrote:
if you have 50k armour which by the way is the reasonable amount for a non armourstack build as a jugg with 8% of 50k which is 4k, you can only mitigate 20% of
10k elemental hit after reduced by elemental resists. But if you were hit by 20- 40k ele hit its less than 10% which is nothing.


If you aren't stacking armour on a Jugg what the hell ARE you stacking? Evasion?

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