Why Burning / Ignite is so bad compared to shock / chill and freeze for spells. My solution.

Here are my points:

-If you use any ice spell you get these overpower efects of making mobs get slow "chill" or even stunned "freeze".

-If you use any lightning spell you get shock effect thaht is pretty good since u can double your damage ( multiplicative with other damage increase effects like crit and %spell damage)

But what happens with Ignite(burning)?

From wiki ->"Ignite effects last 4 seconds, and the amount of damage over time is 1/3 of the initial fire damage dealt, per second. So a total of 4/3 of the original damage, over 4 seconds.Separate applications of Ignite do not strictly stack. "

My thoughts:

-Ignite is only worth using with high base damage spells, slow ones like fireball, molten shell or fire trap. So for all the rest of fire spells are ignite is almost useless, like flame toten, incinerate, Firestorm, and now Searing Bond( need more details on this one for speed).

-Ignite needs to be reworked, so it can be usefull for all fire spells or skills, like shock, chill and freeze are for their elements.

My solution:

One thing that could be done to improve this is allowing ignite/ burning to stack. Quite a simple solution. And it wont be so overpowered as you can think, and if it is, just make ignite chances go lower to balance dps.

Ty, still keep loving this game, more and more with new patches comming.
I agree that burning/ignite needs to be reworked. I think allowing it to stack would be a great solution. And if this happens, then it will make those flasks that remove burning actually useful now.
The thing about ignite is that it does not reflect the damage dealt back to the player.

So for example, if you wanted, you could go FULL DPS, shoot a single Fireball at one enemy in the pack, have Proliferation linked to it, and the whole pack would burn to ashes, and you wouldn't get killed by reflect.

I think ignite is not THAT bad as people seem to think it is; but it certainly requires very specific builds to be pulled off nicely...
Life is tough... but it is tougher if you're stupid.
Sorry but thats hard to balance, u disregard the fact that u can stack crit multipliers for insane fire crits, which result in more crazy burning damage, that can than be proliferated to surrounding enemies. U also probably don't know that using temporal chains, you can double the burning time, without loosing damage.

Burning is the same as physical damage, means u want high per hit damage and in the fire case, u want crits + high crit multiplier.

I don't see any problems with burning.
Burning is quite powerful if built right. It just requires more effort than freezing and shocking.

Inb4 the cookie cutter kids come whining.
IGN: NuzzyFipples
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VenatorPoE wrote:
The thing about ignite is that it does not reflect the damage dealt back to the player.

So for example, if you wanted, you could go FULL DPS, shoot a single Fireball at one enemy in the pack, have Proliferation linked to it, and the whole pack would burn to ashes, and you wouldn't get killed by reflect.

I think ignite is not THAT bad as people seem to think it is; but it certainly requires very specific builds to be pulled off nicely...


Good point VenatorPoe. Some builds can be good really.

But my main concern with Ignite is that is not usefull for "all" fire spells, like shock and freeze are.
"
HoockBr wrote:

But my main concern with Ignite is that is not usefull for "all" fire spells, like shock and freeze are.


U realize that this is true for shock/freeze as well? U need to deal very high per hit lightning/cold damage before u get a shock/freeze going on? Low dmg spells wont give u any advantage/effect at all, its even the opposite, since u always can get a burn going, compared to the other elements.
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AndyPandy22 wrote:
Sorry but thats hard to balance, u disregard the fact that u can stack crit multipliers for insane fire crits, which result in more crazy burning damage, that can than be proliferated to surrounding enemies.


That can be balanced reducing crit chance for fire spells, thus getting lower ignite chances, but allowing then to stack.

Its only my opinion, but i would be really happy with any changes that bring to make it usefull for other fire spells like flame toten and incinerate.
Can't complain on my Fire-Trapper <3

Thanks to Ghudda btw. ^^ (http://www.youtube.com/watch?v=LFwNbGy5Cxg

I'm not sure if Elemental Proliferation works as it should. He comments in his videos, that the various ignites stack. And judging from what I see when playing this build, it seems to be true.

Basically you gather mobs, throw your nasty trap. All monsters get oneshotted and you can see the burning effect on their corpses (still working for Ele.Pro.). The more glowing corpses, the more hilarious the dps.

I've seen really really nasty bosses die in seconds when enough "radiating ignite sources" are present.

So it works for some builds.

All in all I agree, though. It could be a little more attractive.
best CC VS pure 120% dmg modificator from all sources VS a shitty DOT

yaaaaay

The stacking mechanism is just utterly bullshit because it doesn´t overwrite the best dot possible. Fear doesn´t work for all monster types. Because of the stacking mechanism a ignite build doesn´t even make sense when you compare it to the other two. Even IF you get a huge crit fireball out it´s dot won´t have any effect because the mob allready had a dot from a shitty firestorm.

edit: not sure on the ele prof bug(?) though

Firewiz not allowed to have fun

On paper i can make this dot look really awesome. In game reality there are by far better options.
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
Last edited by Spysong192#7559 on Apr 12, 2013, 9:27:45 AM

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