"150% increased Molten Shell Buff Effect" helm enchantment not functioning correctly

Helm enchantment states: 150% increased Molten Shell Buff Effect.

Molten Shell text states: Buff can take damage equal to 20% of your armour...
Vaal Molten Shell text states: Buff can take damage equal to 30% of your armour...

These are clearly buff effects. When I initially tested the functionality of the above helm enchantment, it did provide the 150% increase to this effect. While using Vaal Molten Shell in conjunction with this helm enchantment, I was seeing 75% of my armour value (30% x 250%) represented in the numerical value of the Vaal Molten Shell buff effect icon. I performed this testing at the time that Vaal Molten Shell was bugged in that it was being removed with a single hit (This bug was fixed in patch 3.17 Hotfix 8).

Now, these buff effects are not being increased by the above helm enchantment, and are instead only applying their default respective values (20% and 30% of my armour value). This is clearly shown in the attached image: 6088 armour x 0.3 = 1826.4, rounded down to 1826. The correct value, considering the helm enchantment, should be 6088 armour x 0.3 x 2.5 = 4566, which would correctly reflect a 150% increase to the buff effect.



This is bug reference number 1,772,971,150.
Last edited by MoonPeace#1394 on Jun 3, 2022, 5:31:55 AM
Last bumped on Jun 9, 2022, 5:07:00 AM
This thread has been automatically archived. Replies are disabled.
Bump for the helm enchantment for Molten Shell being broken and hoping for a fix, soon.

This worked fine at the beginning of the year.
1. there is no need to blur out the mods of your helmet, I guarantee that you do not have some super special secret tech.

2. molten shell buff is NOT the damage absorb, it is the flat armour gain, so the 50(lvl 1) or 858(lvl 20) and so on is increased to 125(lvl 1), or 2,145(lvl 20)

when you break the skill down its wording is actually somewhat confusing when you start considering what the buff effect would scale.


Buff grants +(50-858) to Armour

75% of Damage from Hits is taken from the Buff before your Life or Energy Shield

Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Last edited by dorkdude2#1774 on Jun 9, 2022, 1:06:31 AM
"
dorkdude2 wrote:
1. there is no need to blur out the mods of your helmet, I guarantee that you do not have some super special secret tech.

2. molten shell buff is NOT the damage absorb, it is the flat armour gain, so the 50(lvl 1) or 858(lvl 20) and so on is increased to 125(lvl 1), or 2,145(lvl 20)

when you break the skill down its wording is actually somewhat confusing when you start considering what the buff effect would scale.


Buff grants +(50-858) to Armour

75% of Damage from Hits is taken from the Buff before your Life or Energy Shield

Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000


1. Your comment appears to be immaterial to the thread topic, but to be fair, I could be missing your point. There are plenty of helmets like the one this character is wearing, but I generally don't advertise the gear I use, nor am I aware of any rule of posting regarding visibility of equipment mods in images. Actually, your comment just reads like an attempt to make me feel bad for blurring the mods. So...What is your point?

2. I tested this aspect of the buff during the period when the buff was being taken down by a single hit (as posted) earlier this year, because I happened upon it while running labs and wanted to see if it was worthwhile. At that time, the damage-absorb portion was being scaled by the helmet enchantment; In other words, it was much higher (in the neighborhood of 2.5 times, though I did not calculate precisely... just assumed the math must check out, considering the % bonus) while wearing the enchanted helmet. I overwrote the enchantment, since I figured molten shell was a pile of garbage, considering it got knocked down by a single hit...which turned out to be a bug (but this is beside the point).

I am used to reading explicit rules statements on gems and equipment mods, as they are the bread and butter of the game. You might notice... at least I did... that the enchantment reads much like other effect scalars in the game, such as those for auras and flasks. Such scalars affect every effect generated by the respective aura or flask.

I am reading the same rule text you are, and what I am seeing is something that should be scaled by the enchantment. Why?... Because it is an effect of the buff, just like aura effect scales every effect stated within the rules of an aura, and flask effect scales every effect stated within the rules of a flask.

The rule text even makes clear that the damage absorption is, in fact, the buff, which consists of 2 components, and I'll use the text you posted:

1) Buff grants #### to Armour. (component 1: bonus to armour)
2) a) 75% of damage from Hits is taken from the buff (component 2: the damage-absorption component)...
b) Buff (component 2) can take damage equal to ### of your Armour...

(edit: Actually, reading this more carefully, the damage-absorption component is the only thing that's actually implied to "be" the buff. The bonus to armour is stated to be something that is "granted by" the buff... but it reads better than "Buff is a bonus of #### to Armour". That's probably why the term "buff effect" is used, since it implies all aspects of the buff).

So, to state it in a similar way: Molten Shell buff IS the damage absorb. At least, according to the rules text.

Since it read the same as flask effect and aura effect scalars, I figured it should work the same so as to scale each effect. But I wasn't sure if it would actually work, so I tested it. It worked. Now it doesn't.

Last edited by MoonPeace#1394 on Jun 9, 2022, 5:39:39 AM

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