Charge/On-Kill Effect/On [status effect] MTXs Need Their Own Slots
I absolutely LOVE the new direction the MTXs are going this league, especially the ones from the current Mystery Box. However, while the additional effects are cool, some take away from the overall look you might be going for.
For example, the Treasure Hunter weapon effects that spawn an explosion of coins on kill are SUPER COOL and it makes wiping out packs feel great, however the fact that it takes up the weapon effect slot is frustrating. For instance, the Soulstunning weapon effect effectively changes nothing about the base weapon, and that could throw off a whole theme you were going for, and I don't necessarily think that's a fair trade. You already have to stun to see the effect happen on the monsters. Also, while the new charge effects are nice, the Stygian/Ghostflame/Infernal charges are too similar in colour to tell apart in some cases, and they completely overwrite the frenzy charge model you get from the Shardcrown MTX. I suggest that to fix the weapon effects, allow the effects such as Soulstunning/Treasure Hunter to go into the same slot that the Extra Gore effect would go in. That way, if you do want the all-silver weapon texture from the Silver Treasure Hunter Weapon Effect, you simply do not apply a normal weapon effect over it. And as for the charges, this is probably a longshot, but these MTXs that change the charges should come as bundles, with each charge type having its own slot. That way you wouldn't get the whole overwriting issue with the Charge MTXs and the Shardcrown MTX, and you would give the players full customization over the look of their charges. I would absolutely LOVE to have the Shardcrown charges replace all the charge types on my characters without necessarily having to wear the Sharcrown helmet that, like the new weapon effects, may clash with an overall theme. Last bumped on Sep 9, 2022, 11:26:51 PM
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+1 agreed
my characters showcase: https://startyparty.dev/poe
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