Rant from a old melee attack physical barbarian archetype player
Joined: Nov 4, 2013
Yeah, I'm and old player. I'd like to leave my 2 cents concerning the game balance and design situation. The thing is: if GGG keeps designing their game with only the 0.1% in mind, they will eventyually end up with only 0.1% of their playerbase at best. I bet player retention is already on the worst first week it has ever been. Consider on top of that the game also revolves around trading and you have the perfect storm for so much hate towards the path the game is taking. Chris Wilson keeps refering to Diablo 1 and 2 all the time. The only difference is Diablo 1 and 2 have been the same balance-wise for roughly 20 years and the solo experience was the core of it. That is the reason why Pluggy was such a succesful "hack". If you install Diablo 2 LOD now and start playing as Sorceress to make a Frozen Orb build, you know exactly what to expect. POE keeps changing so much in areas that render many skills and builds utterly useless, and that is simply bad design and does not have player experience in mind. For instance, POE currently does not have any satisfying melee physical attack viable builds. Blade Flurry, Boneshatter, Cleave, Cyclone, Double Strike, Dual Strike, Heavy Strike, Lacerate, Perforate, Puncture, Reckoning, Riposte, Shield Charge, Shield Crush, Sweep and Vengeance : all trash. You cannot league start with any of these and expect to reach late game (late game being: The Feared, +400 depth Delve, 30 waves Simulacrum) in a 3 month time frame - if ever at all - even if you play 12 hours a day. What kind of ARPG is that that you simply cannot start by picking a sword and hitting things and end the game in the same way but with a better bigger sword? POE is currently a Hack 'n Slash with no hack and no slash, only pew-pew from a mile distance. You have to check 99999999 boxes of defensive layers, skills and weapon requirements that result in only a handful of caster builds being beginner, league starter and SSF friendly. So much of the late game revolves around "DPS" checks it is silly: you either insta 100 million damage burst the boss so that you avoid the utter mess of unfun mechanics (eg. Sirus, Maven, Aul, Olroth etc. invulnerable phases) or you are in a world of pain. There is no DPS - damage per second - as in a attrition fight. You either burst and run for your life or you fail. Any physical attack melee skill in the game require multiple mirror-worth equipment to just barely match what some caster skills can do with chaos-worth equipment. If any player wants to go and try to play a barbarian archetype character, they will simply fail. It is impossible. What kind of RPG is that that you cannot equip a two handed melee weapon, hit things and tank damage? Why do you that to your playerbase, GGG? Last bumped on May 18, 2022, 1:19:54 PM
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exactly what pisses me off so much about the game for quite a time now.
You wanna play a bow build? Go Balistas its way better for way less curency and hustle. Wann play caster? Go Coc, or totems, or mines, or traps in fact go anything you like, just not the one thing you are intending to try. Wanna play melee? lol sure. |
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Yeah, if you stop moving at all you are destroyed. Any skill that requires you to stand still is already designed to not work in the current game balance situation.
Moreover, for the sake of the argument, let's take the Diablo 2 LOD reference again. If you compare the best Meteorb (Frozen Orb + Meteor) Sorceress with the rarest most expensive best-in-slot items/runewords in every single way possible to the best Frenzy Barbarian with equally rare, expensive and best-in-slot items/runewords possible, you will find out that they do not perform that differently when it comes to defeating the hardest content in the game - Uber Trio. The same cannot be said when you compare skills and ascendancies in POE and how they perform versus the hardest endgame. Besides that, if you go and show to a RPG player Lightee7's "THE FEAREAD WITH MELEE" video without telling them that video title or giving any info about the skills and items being used and ask them "What type of character are you watching?" they will probably answer that it is some kind of rogue character gameplay, because of the constant hit and run indicating fragility, stealthiness and lack of physical strength. |
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Agree with OP.
Ironically, people complain about Blizzard's balancing. Blizzard has nothing on GGG. Including beta, PoE has been around for over a decade and the balance has never been worse. It boggles mind. "What's that? A working build?! NERF IT!" Nerf, nerf, nerf... and nerf some more. Oh, and buff mobs to ridiculous levels while you're at it. It just makes me shake my head. The incompetence is astounding to me. And then turn around and tell us testing has been thorough and it's working great? Are you kidding me? I just can't... The nerfs will continue until morale improves.
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Chris Wilson and GGG are so afraid of powercreep they are creating it. Just for the Mobs not the player. Great design letting enemies get stronger and stronger while player power circles the toilet.
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" Yeah, honestly, I don't know why GGG choses to "balance" the game like that. It is as though they feel like they have to create movement and novelty every single time by making skills simply not work anymore. To be clear: a skill works when it is possible to have a character that uses it and is able to complete end game while using that skill, not just by using the skill for the first 10 levels and dropping it forever. I believe the skill gem system was created in the first place precisely to allow for any skill to be viable late game, no? So that any character class/ascendancy can have items and passive tree tailored around a skill chosen by the player. Of course one has to keep in mind the rarity/cost of the items needed for a given skill to work in a timely manner. Stating that every single skill in the game is viable when a character has over 13 mirror-worth items and/or items only found in standard league is just sophistic. It is not reasonable to require that any player must play for many, many years to make any skill work in late game. All skills should be playable and viable during the three month season period in a SSF environment. Maybe that's the problem? GGG wants to force players to play the flavor of the month thing in trade so that the chance of buying skins and other microtransactions increase? I hope that's not the case, because I believe there is much money to be earned by other means. For example, new stash tabs. |
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hey, you melee-ers, you guys seen those uber pinnacle bosses yet?
ha haha ha hahaha ha sigh the uber pinnacles mechanics kinda makes me feel that GGG really DGAF about their melee strike skills [Removed by Support]
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" Yeah, it is impossible as far as I know the game and can play it. I actually would like to see the best HCSSF and racers players try them with an actual melee build. Show us how it is done if at all... |
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To fix melee simply add an additional inherent damage reduction line to Blade Flurry, Boneshatter, Cleave, Cyclone, Double Strike, Dual Strike, Heavy Strike, Lacerate, Perforate, Puncture, Reckoning, Riposte, Shield Charge, Shield Crush, Sweep , Vengeance, Glacial Hammer , Frost Blades, Lightning Strike, Ground slam, Viper Strike, Infernal Blow, etc.. besides just fortify
Improve weapon damage on maces, axes , swords, daggers, claws, staves, etcc improve the implicits on maces along with their uniques Remove attack speed penalty on melee gems Add strikes an additional target to melee Add unique jewels for all the melee gems , like when glacial hammer had cold only splash, or dual strike had offhand splash, but for all of the skill gems with a powerful bonus Make slams attacks by bosses a bit more tankable Automate some things like blood rage, berserk, utilyt, auras in one button, so that we dont have to press 40 keys while fighting bosses or mobs this is for GGG and CHRIS WOLCEN, what we have asked for years for non meta skills |
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