Divine Blessing + LifeTap support + Aura

Has there been any indication whether this will be changed? It doesn't SEEM like an intended gimmick, but I found the playstyle very interesting and the tradeoff kinda fair (3R sockets + losing big chunk of life for temporary ~20% more dmg).

For trinity range builds in SSF and especially wanders, this is almost build enabling because you can run anger + wrath to offset the lack of added flat dmg, which is a problem that has crippled the archtype for average players since the beginning of time.

The numbers can be tweaked to shift risk vs reward if unbalanced yet this combo imo should be kept in the game. WDYT?
Last edited by zzlyn#4465 on May 7, 2022, 1:11:52 AM
Last bumped on May 8, 2022, 12:50:21 AM
DB also boosts aura effect, so you will likely have more than 20% damage. I mostly use Malevo as a blessing, so that boosts my blight at max stages to do like 35-40% more damage. It's a great thing to have. Not every build can fit it in (or needs it, per se).

The Lifetap variant is kind of busted, especially on something like RF, where the life cost is insignificant, because you recover that in no time even without a flask.
Last edited by AlvinL_#4492 on May 7, 2022, 5:50:04 AM
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vlmndd wrote:
DB also boosts aura effect, so you will likely have more than 20% damage. I mostly use Malevo as a blessing, so that boosts my blight at max stages to do like 35-40% more damage. It's a great thing to have. Not every build can fit it in (or needs it, per se).

The Lifetap variant is kind of busted, especially on something like RF, where the life cost is insignificant, because you recover that in no time even without a flask.


On my build it statically only boosts ~20% but imo still worth the investment. It's a non negligible risk though cuz it eats half of my HP instantly on an evasion based character.

I can see how this is basically free aura on a build like RF due to insane regen + max HP. I'm hoping that if it gets changed, instead of removing the interaction forever, make it less rewarding on builds that can abuse it but keep it for builds that need it.
If it was half hp, then it would be fine. It would be a feature for RF. I usually have like 7k hp + some ES by the time I start using a blessing, so the cost of like 1.2k hp (if even that) for a damage boost for nearly 20 seconds is really nothing.

At the same time, it does cost 3+ links to use and that's not always an option.
Last edited by AlvinL_#4492 on May 8, 2022, 12:54:30 AM

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