Chance to Poison on Hit Modifiers do not stack on Claw Attribute List

Bug 1,166,298,093

Usually when an item has common modifiers, they'll stack on the item's attribute list and combine into one. I.e. something like a +59 life prefix and a combo mod (+26 life, +33 armor or whatever), will show +85 life instead of +59 life and +26 life separately. The + to life mods stack/add and just show one value.

On this item, it has 2 +% chance to poison on hit mods. But they're not stacking. One is the tier 1 prefix "Chosen", which has [120-139]% increased physical damage and [21-25]% chance to poison on hit. The other is the suffix "of the venom", which is 25% chance to poison on hit.

I'd expect the two poison ones to stack when not holding alt and show 46% chance to poison on hit (in this case). But they're showing up as separate (screenshot not holding alt, not stacking).


(Full image, holding alt, showing both full modifiers... it's normal for them to not stack here)


Note that if i equip the item, I do see 46% chance to poison from main hand hits in my character profile (under the offense tab), so they do appear to stack behind the scenes. Just on the weapon attribute list that they aren't stacking.
Last bumped on Apr 28, 2022, 8:00:25 PM
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Thanks for your report, we'll look into this.
one of these mods is a global poison chance, one is local, that is why they aren't stacking in the list like you would expect

we really need improvements on the wording to be able to identify both of these
Yes, an unobvious way to know whether chance to poison mod local or global is checking tags. Local ones will have "attack" tag. This definitely needs to be improved.
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MonaHuna wrote:
Yes, an unobvious way to know whether chance to poison mod local or global is checking tags. Local ones will have "attack" tag. This definitely needs to be improved.



I would rather they just remove the local/global difference on that stat and just keep it global. Who cares if a caster wants to use poison damage from a claw?

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