currency dropping in stacks

just makes you carry all the basic currency with you all the time cause exactly when you need them you don't find those alteration/alchemy/transmutation orbs, the stack of 10 trazillion orbs of that kind is probably 5 screens away), it's been much easier to roll boxes before cause more individual currency dropped.

while you're at it, implement autoaim for mouse. with the joystick you can cycle through enemies to target them, with the mouse you have to follow their movements to mark them. which is a advantage for joysticks.

and while you're at that, please implement "autohoover for currency". joysticks let you cycle through stacks on the ground and pickup them with another button which is easily done wirh a script which you put on one button.
with the mouse you have to target every single stack.

it's a "smooth game experience" now. yes for joysticks.

while you're at it, can you remove mouse/keyboard input? it's far too complicated for such a smooth and easy joystick game.

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Last edited by cronus#1461 on Apr 5, 2022, 8:55:25 PM
Last bumped on Apr 6, 2022, 10:25:18 AM
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another point is bleeding:

if you get a hit which inflicts bleeding after you started movinh, with kb/m you clicked a point on the screen and while you walk there you're dead before arrival.

to stop the movement you have to click (and hit) your current position, with the joystick you just take your finger off the stick.
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Last edited by cronus#1461 on Apr 5, 2022, 12:57:49 PM
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cronus wrote:
just makes you carry all the stuff with you all the time cause you don't find that alteration/alchemy/transmutation orb when you need it (the stack of 10 trazillion orbs is just 5 screens away) and we don't have an extra pocket for currency.


Any chance you could edit this part of your post so that it makes sense?

It looks like you're asking for a built in currency tab to be built into your character's inventory?
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Sighted wrote:
It looks like you're asking for a built in currency tab to be built into your character's inventory?


the chinese poe version has it, we don't.
while i think it's a good idea and chris also thought it's ok, they're selling it to the chinese players. which means we don't get it for free.
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the things the chinese market only is getting are things tencent wants over there, GGG doesn't necessarily want those things in their game which is why nobody else is getting it.
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dorkdude2 wrote:
the things the chinese market only is getting are things tencent wants over there, GGG doesn't necessarily want those things in their game which is why nobody else is getting it.


yeah, some people argument like it's "their game".

why?
well, to a certain degree, everybody who invested some serious support and play time into a game develops some kind of "ownership", which i' not completely free of, obviously.

but then, the game changed massively over the years without me leaving or complaining.

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interesting is, why they kindof rushed this useless change.

the 5 people playing poe on steam deck now, probably aren't the reason. maybe conditions for consoles got bad cause the ms blizz takeover and ggg running their game on their competitors platform now?

another reason is the common developers fallacy of "why not". they probably have console support in the client code already but is's not been enabled, so why not add this "great feature". well, the road to hell is paved with good intentions.

i'm seriously interested why they added support for a input system which can't do any exact skills placements and is far inferior to the existing input method.


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