Garb of the Ephemeral "Nearby" range/radius?

So, the classic PoE conundrum. "Nearby".

A few leagues ago, I tried putting garb on my AG, as the anti-crit aura sounded really nice. I can't remember if there was an indicator showing whether or not you were in the "nearby allies can't be slowed etc" aura. I'm sure there was.

However, my question is, does anyone have any idea what the definition of "nearby" is for the other reason you'd put the garb on your AG? The anti-crit aura?

I would love to have some measure of protection from crit maps, but if the radius of this protection is like melee range, then I probably won't bother investing in such an expensive item.

I've looked over half a dozen google results, reddit posts, forum posts, but I couldn't find an answer. Poedb and PoB were also of no help as far as I could tell.


My friend and I are at the point of getting some CoC gear, the garb, and going into PvP to find out for ourselves with science. Or perhaps there's a visual indicator displayed either below the monster's name/on their model? I don't know/remember.


Anyone know the answer?


Cheers
Last bumped on Jan 19, 2024, 7:11:56 AM
For reference (Aggromagnet, is this the right Wikia now? I keep forgotting which is the updated one)

Other than that, Reddit says 50 but I'd take it as pure speculation
Last edited by Maxtrux#0762 on Mar 29, 2022, 3:14:47 AM
"
Maxtrux wrote:
For reference (Aggromagnet, is this the right Wikia now? I keep forgotting which is the updated one)

Other than that, Reddit says 50 but I'd take it as pure speculation


This is the generally more updated wiki:
https://www.poewiki.net/wiki/Distance

That was one of the threads I ran across. In that thread I think they're just talking about the aura that affects allies. what I want to know is what is the radius of the anti-crit aura, the ones that affects enemies.
Last edited by Brockavich#4660 on Mar 29, 2022, 3:32:55 AM
Thia mystery has been solved.

A friend of mine and I did some testing, and determined that the range is about 65. The maximum range is indicated by where the ranger character is standing.

We only tested the radius of the anti-crit portion of the aura, but I would assume it's probably the same as the anti-slow one.



I'll upload this information to the wiki at some point, or if someone beats me to it, more power to ya.


Cheers
Last edited by Brockavich#4660 on Apr 3, 2022, 7:35:22 AM
I was considering using one on my AG for the action speed protection, but after using sign of the sin eater for a while I doubt it's reliable enough for what I want. Dunno if the ranges are the same but the AG still tends to lag behind a lot, even with convocation on left click and some movement speed boosts.
Украина в моём сердце
Personally, I find it very reliable in dangerous situations, because I cast convocation manually in the middle of packs, so I have the auras while my minions are killing stuff. While running around the map, indeed the AG is lagging, so Temporal Chains map is still annoying.

I like it a lot in Sirus fight because it makes my character and the other minions immune to lasers slow, which is huge. Also helps against Temporal Bubble league mechanic, and other action speed slows.

For crit immunity, better ignore this part. Even if it saves you from ALL melee crits, there are still those long range enemies that can easily crit you. Better invest a bit in "Enemy Crit Extra Damage Reduction", for example Determination Watcher's Eye, Armour Mastery, Belt of the Deceiver, Brass Dome, etc.
Last edited by 6_din_49#4066 on Apr 3, 2022, 2:55:25 AM
"
kaijyuu2 wrote:
I was considering using one on my AG for the action speed protection, but after using sign of the sin eater for a while I doubt it's reliable enough for what I want. Dunno if the ranges are the same but the AG still tends to lag behind a lot, even with convocation on left click and some movement speed boosts.


I've ran defense/cheerleader AG for the past few leagues. A few things you need to take full advantage...

First is Meat Shield. Besides a ridiculous level of survivability (like 25% less damage taken at level 21), it gives a bunch of movespeed too.

Second is anomalous convocation. At 20% quality it gives your minnies another 40% movespeed. Especially worthwhile if you have other sources of heal for them. If you combine this with the new Ashes of the Stars, this pushes this boost to 100% with a nicely rolled ammy. They go full crackhead energy mode, its hilarious.



Last edited by Brockavich#4660 on Apr 3, 2022, 7:42:39 AM
The value actually datamined


https://www.poewiki.net/index.php?title=Modifier:NearbyAlliesCannotBeSlowedUnique~~1&oldid=998366


https://www.poewiki.net/index.php?title=Modifier:NearbyEnemiesCannotCritUnique~~1&oldid=998427

5 metre and 6 metre respectively and has not been ninja nerfed since the Synthesis league
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature

Report Forum Post

Report Account:

Report Type

Additional Info