No Fortification on Default Attack and Bosses + Nature's Patience bugged ?
I use Steadfast in the Passive Tree with the Mastery "Melee Hits Fortify" and Resolute Technique to make sure I do not miss. In my main hand I use Mjöllner.
I do not use any active Attack skills, instead only Reckoning and Vengeance, which both give me fortification on hit on regular mobs. But the Default Attack - which I use to hit Mobs like Necromancers to trigger my Mjöllner does never fortify, even if it is definitely a Melee hit and should fortify, right ? Now it is getting stranger, when I am in a boss fight, I never get fortified, even if Reckoning and Vengeance get triggered nonstop and I hug the boss, I also use the default Attack on the boss to Trigger additional Mjöllner procs. I just get no fortification in any boss fight, why am I not allowed to be fortified against Bosses where it is actually thought to be useful ? And my second question is, I got Nature's Patience, but never see any Vines, no buff no debuff or whatever from being stationary. I put the Jewel directly into a large Jewel socket, shouldn't it work now ? And how do I see if it works properly or is it not working at all ? No my PC does not require an update, no I am not going to buy a new graphic card, no this problem is not solved by buying just new hardware. Last bumped on Mar 22, 2022, 2:26:19 AM
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The amount of Fortification stacks gained depends on a combination of the strength of the hit (ignores the target's damage reduction) and the enemy's ailment threshold.
Did you allocate Nature's Patience keystone passive skill? (or just put the Jewel into a large Jewel socket?) Last edited by seaman#4993 on Mar 19, 2022, 7:25:59 PM
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" I see you are knowledgeable, seaman (I hope nobody calls you by accident semen ;) ), thanks for your help ! So Fortification now works like shock like an ailment ? WTF. That means, no Fortification for defensive players anymore ? Kind of ridiculous. RIP Fortification have fun with the Glascannons. No I did not allocate any passive skill, ty. Did not see it. I thought it was already the passive skill, what a waste of passive points. No my PC does not require an update, no I am not going to buy a new graphic card, no this problem is not solved by buying just new hardware. Last edited by Tamo_Tua#0926 on Mar 19, 2022, 9:28:00 PM
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" You still get Fortification on melee builds, which is what the mechanic is designed to do. I think defences are in a fairly good place overall, but that is going off-topic. |
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" I AM actually playing a Melee build but trigger Mjöllner. Just because I use Resolute Technique and do not focus on Physical damage I am not a Melee Champ with Reckoning and Vengeance ? Can you explain that ? I skilled Steadfast which even improves the ammount of Fortification I get twice (together 40% more Fortification) but I still get no damn Fortification on Bosses even with that, because my hits do not much Damage. Why does the Fortification Mechanic completely abandon Elemental Melee Champs ? You see, your claim that Melee builds still get Fortification is not absolute correct, it is only a specific kind of Melee builds (PHYSICAL/direct Damage with HITS). But hey, let's still get Fortification for Minions and Necromancers and other Abominations that use Kingmaker on their Guardian. Overwhelming of Physical Resistance and other Resistance reducing mechanics make it absolute necessary to get damage reduction beyond Resistances. Juggernaut does only get 5% absolute damage reduction, which is not enough and with grasping vines (Nature's Patience) you are at such an awful disadvantage that you cannot avoid the really big hits at all that is where you need additional damage reduction. If you want I show you my selfmade build ingame it is still not perfect but I don't get any additional damage reduction anymore. All I can do now is to try and get Evasion, but that sucks in Bossfights anyway because the big hits will come sooner or later. No my PC does not require an update, no I am not going to buy a new graphic card, no this problem is not solved by buying just new hardware. Last edited by Tamo_Tua#0926 on Mar 20, 2022, 10:23:42 PM
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" Your build is a spell build, whether you need to get into melee range or not. If it had been my choice, the mechanic would have been dependent on proximity rather than actually dealing damage with melee skills so that melee range casters and Chin Sol bow builds would also benefit from it because they need to get that close to make the most of their damage, whereas some "melee" builds like slams with huge AoEs can actually stay pretty far away. But it is not my choice. You are mistaken about it only considering physical damage. It works for elemental melee builds as well. But it does have to be dealt by a melee attack, not a spell triggered by a melee attack. And while Kingmaker still grants Fortification, it only grants 10, whereas it used to grant a full value Fortify buff for 20% less damage taken. |
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" I know I did edit my post after I read it again and saw it. Still Kingmakers 10% damage reduction are way better than my 0% damage reduction from improved fortifying hits from the passive skilltree. I changed my build now and gave up fortification. Instead I am looking into ways to reduce the damage that creatures can inflict but it seems there are not many viable options that do not require too much changes. GGG obviously hates people who use Mjöllner and other melee weapons that trigger spells. I know it is not your fault m8, I never said it would be haha. No my PC does not require an update, no I am not going to buy a new graphic card, no this problem is not solved by buying just new hardware. Last edited by Tamo_Tua#0926 on Mar 22, 2022, 2:27:12 AM
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