Please nerf 5-way carries xp

A few 5-way carries takes you from 70 to 95 in a very short time on "standard leagues" (archnemesis/hc archnemesis)
this is beyond stupid
can you please get rid of the insane xp they get
im personally always playing ssf but hearing about this xp crap
made me quite upset

if you want an example just look at:
https://www.youtube.com/watch?v=trV1NWfCx_4
(kobe video)


Last edited by IceslayerVixxun#5687 on Feb 26, 2022, 1:48:04 AM
Last bumped on Apr 23, 2023, 5:24:22 PM
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u rly think GGG will nerf it?
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IceslayerVixxun wrote:
A few 5-way carries takes you from 70 to 95 in a very short time on "standard leagues" (archnemesis/hc archnemesis)
this is beyond stupid
can you please get rid of the insane xp they get
im personally always playing ssf but hearing about this xp crap
made me quite upset

if you want an example just look at:
https://www.youtube.com/watch?v=trV1NWfCx_4
(kobe video)




I once had a classmate who chose to work the cash register in a supermarket and he was quite upset that his neighbor drove a Mercedes. Thank God he didn't write Mercedes and had them alter their design or capabilities.
I can understand it might seem unfair to other trade league players because they might not be able to afford the currency needed to buy a carry.

..but why would it upset you if you're in ssf, I don't understand.
Last edited by stalkingjackal#2441 on Feb 26, 2022, 4:32:53 AM
people will always find a way to maximize something (in this case xp gain).

solving this problem would require much more complex game changes and I doubt that it could actually ever be fundamentally solved.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
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XP gain on other people is irrelevant to you tho...

I can understand gettin upset people abusing drops to corner the maket and(supposedly) making harder for you to make better deals, but why on earth should i care about the xp gain from someone else?
If bad players want to throw away their currency on levels they could earn naturally by clearing content if they invested that currency into their actual gear, what's it to you?

If anything, you should be glad that they're spending their currency on this instead of on improving their build because they're less market competition. Trade league is filled with level 95+ people who have to buy their boss kills.
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feike wrote:
XP gain on other people is irrelevant to you tho...

I can understand gettin upset people abusing drops to corner the maket and(supposedly) making harder for you to make better deals, but why on earth should i care about the xp gain from someone else?


It is not irrelevant because GGG continuously keeps nerfing casual(mapping) xp, yet adds these xp bloated methods that excels in comparison when done in rota/carries or using HH.
You just wasted 3 seconds reading this.
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Tian_Yihao wrote:
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feike wrote:
XP gain on other people is irrelevant to you tho...

I can understand gettin upset people abusing drops to corner the maket and(supposedly) making harder for you to make better deals, but why on earth should i care about the xp gain from someone else?


It is not irrelevant because GGG continuously keeps nerfing casual(mapping) xp, yet adds these xp bloated methods that excels in comparison when done in rota/carries or using HH.


Sorry, i fail to remember when they nerfed xp gain rate, far as i can recall, they almost never touches core mechanics(and since they keep pushing red areas to become more and more common, its fair to say they are constantly buffing exp gain globally)
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feike wrote:
"
Tian_Yihao wrote:
"
feike wrote:
XP gain on other people is irrelevant to you tho...

I can understand gettin upset people abusing drops to corner the maket and(supposedly) making harder for you to make better deals, but why on earth should i care about the xp gain from someone else?


It is not irrelevant because GGG continuously keeps nerfing casual(mapping) xp, yet adds these xp bloated methods that excels in comparison when done in rota/carries or using HH.


Sorry, i fail to remember when they nerfed xp gain rate, far as i can recall, they almost never touches core mechanics(and since they keep pushing red areas to become more and more common, its fair to say they are constantly buffing exp gain globally)


i think it was nerfed slightly when the first atlas was added because sustain high tier maps became easier
i cant remember any other nerf and even the one i remember is questionable since i have 0 data for it (could be very wrong about this nerf,i simply remember there was something back than but i´m not sure what exactly)

we already have the problem of "too much exp" during acts when you try out the new league mechanic and play casually in 10-20h to reach maps
with these 10-20h i dont mean in 1 session just active playtime on a charr (stuff like trading/eating etc doesnt count here)

after reaching maps i havent felt "exp gated" for a few years now,because if you play through all maptiers yourself and unlock all maps on the way you are kinda ahead on exp

only on rerolls when you rush with leveling gear i sometimes feel underleveled but that only happens because i collect the gear before i reroll and often this includes items like vermillion rings (lvl 80 needed)

anything exp related normaly is a selfcreated problem,imo atleast

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