PSA: Atlas mechanics are capped!
" Source:- https://www.reddit.com/r/pathofexile/comments/sy495r/psa_atlas_mechanics_are_capped_request_allow_us/ " Last edited by Exile009#1139 on Feb 22, 2022, 1:25:16 AM Last bumped on Feb 22, 2022, 8:35:27 AM
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People are just starting to realize this? This has been going on since they started adding crap. You used to be able to tell it when you loaded the area. There's only so much space you can cram stuff in.
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I mean you could probably tell this back in the days of the OLD Masters.
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This is news?
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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Thanks 009, this is really useful and can prevent a huge amount of waste.
I agree with Reddit poster, it sucks that mechanics you dont use are pushing out ones you really want. Last edited by trixxar#2360 on Feb 22, 2022, 3:29:04 AM
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It's not a tileset "limitation" it's an artificial cap based on potential enemy density. I've had 4 different league mechanics spawn on the same screen before within the range of a melee attack, everything can fit in a map without issue, GGG just wants to control max enemy density per map and not give us any representation of this. Smaller map layouts will restrict spawns so they aren't the obvious choice to run all the time, it's a hidden balancing mechanic.
Last edited by Astasia#2760 on Feb 22, 2022, 8:36:27 AM
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