Heist Locker is worse than regular stash tabs for contracts - here is how to fix it.
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Currently the heist locker is sorting the contracts based on the layout/tileset. This does not serve any functional purpose. Players only care about the required jobs and their levels. In my own gameplay, I am abandoning the heist locker and instead using regular stash tabs for each of the jobs, so that I don't have painstakingly search through every tileset for the desired contracts. In a regular stash tab I can also much easier count them, search for job level requirements etc.
Suggestion: Please change the left side tabs in the heist locker to correspond to the required job rather than the layout name, so that it is actually worth using. Thanks, and have a nice day ;) Last bumped on Feb 16, 2022, 1:21:54 AM
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it's the same as Archnemesis recipe ui and many other things....
GGGT and QoL just doesn't go together. I'm always impressed how smart people can fail so miserably at this but maybe they just want to chuck it out fast and be done with it. “Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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I abandoned the Heist locker early in the Heist league. Whoever designed it must've been under a time crunch for league launch, because, as the OP states, it isn't very useful as presented. ='[.]'=
=^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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