Target crafting +1 all intelligence gems 3.17
Any idea yet what the requirements are? In a hunter influence, the mod was available from item level 82 last league. Does it remain that high? How to target craft that one mod?
Last bumped on Feb 7, 2022, 4:47:06 AM
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Check out poedb.
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I asked in global chat and they didn't think it was updated, from what they could see comparing patch notes.
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According to craftofexile.com, the ilvl requirement is 75. They all have the relevant tags (fire/cold/lightning/chaos/physical, as well as gem) so they are targetable with fossils, same as before.
They have the same weighting as before, so should be about as difficult to roll: 460 alts - https://www.craftofexile.com/?b=2&m=alteration&am=aa&ob=both&v=d&a=e&l=a&lg=9&bp=y&as=1&req={%223944%22:{%22l%22:75,%22g%22:1}}&bld={}&ggt=|&ccp={} 20 fossils - https://www.craftofexile.com/?b=2&m=fossil&f=|1|&ob=both&v=d&a=e&l=a&lg=9&bp=y&as=1&req={%223944%22:{%22l%22:75,%22g%22:1}}&bld={}&ggt=|&ccp={}) |
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Thank you! I see neither site lists the mod. Maybe it was removed. The chaos mod would be easier to roll I guess. Last league the +1 all int gems worked with hunter influence only I think. The mod is searchable in trade but none have been listed that I saw.
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Int/Str/Dex gems were removed as rolls. Can only get +1 all gems, and +1 chaos/fire/cold/light/phys. The +1 all gems has an absurdly low weighting of 50, others have 200 weight. Can't really target roll +2 except fossils for whichever element you want and pray you roll the +1 all lol. +2 amulet will be very expensive this league...
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" Oh no, I'd missed that in patchnotes. No wonder then! Thank you kindly |
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" " If you roll +1 to all, fill up suffixes with "cannot roll attack mods" (the meta mod is not necessary for chaos, which does not have an uninfluenced prefix) and then use a Harvest augment craft with that type you can guarantee the second +1 mod. Harvest augments are very rare though, and I do not use the crafting discord server so I do not know their market price. You could also try fracturing the +1 to all skills mod and then relatively "easily" crafting the second one (well, at the very least it would work with multimod + suffixes cannot be changed + cannot roll attack mods, and Harvest reforge which is much more common), but then you would not be able to add influenced modifiers afterwards. As I am not aware of the market prices of these crafts as mentioned earlier, I cannot say which method is the most economically efficient. |
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